| ~ NAVIGATE ~ | Heroes Organized Play |
|
Artificer’s organized play performance is on the Stats page.  Wrench Wrench Wrench Gear Gear Bolt
Setup. Begin the game with 3 Synth. If you have more than 1 opponent, begin with 4 Synth instead. Status Effects Synth Positive Status Effect
Stack limit 7 - Spend during Main Phase to build a Bot: 2 tokens - Build a Basic Bot, placing it on the Artificer. 3 tokens - Upgrade a Basic Bot to Advanced (flip token). Spend to Activate Bots: 2 tokens - Activate a Basic Bot. 1 token - Activate an Advanced Bot.
Nanite Negative Status Effect
Stack limit 3 - When Detonated, remove all tokens and deal dmg based on the number of Nanites on each player: 1 Nanite - 1 dmg. 2 Nanites - 3 dmg. 3 Nanites - 5 dmg. During Upkeep Phase, a player rolls 1 die per Nanite they are afflicted with: on 6, remove this token.
Other RulesBots Mechanic- Bots are Companions, not status effects. Synth is spent during the Main Phase to build a Basic Bot (2 tokens, placed on the Artificer) or upgrade a Basic Bot to Advanced (3 tokens, flip the token). Synth is also spent to Activate Bots: 2 tokens for a Basic Bot, 1 token for an Advanced Bot. Overclock, Zapppp! and Maximum Power activate Bots without using Synth, as a free use.
CompanionsNanobot CompanionActivation limit 1 - You may Activate this Bot during your Upkeep Phase. Upon activation, Detonate all Nanites.
Shock Bot CompanionActivation limit 1, Attack Modifier - If your Offensive Roll Phase results in an Attack, you may Activate this Bot. Upon activation, increase that dmg by 3. This Bot may never be activated twice in one turn.
Heal Bot CompanionActivation limit 2 - You may Activate this Bot up to two times after being Attacked with at least 6 dmg. Upon activation, roll 1 die: On
, Heal 1. On or , Heal 2.
AbilitiesScrap Collector Passive- During your Upkeep Phase, gain Synth. You may pay 4 Synth at any time to inflict a Nanite on a chosen opponent.
Spanner Strike Offensive (98.4% / 87.9% / 51.3%)  Deal 3 dmg   Deal 4 dmg    Deal 5 dmg
- Roll 1 die or spend a Synth to roll 3 dice instead: On
, add 1 dmg. On , add 2 dmg. Gain 1 x Synth.
Jolt Offensive (61.5%)Needs a Small Straight - Gain Synth. Inflict Nanite. Then deal 7 dmg.
Zapppp! Offensive (26.1%)Needs a Large Straight - Inflict Nanite. Deal 9 dmg. Then Activate any one Bot (ignore normal activation requirements).
Ratchet Up DefensiveDefense Roll 4 dice - Gain 1 x
Synth. On , inflict Nanite.
UpgradesScrap Collector II Upgrade of Scrap Collector (2 CP)- During your Upkeep Phase, roll 1 die: On
, gain Synth. On or , gain 2 Synth. At any time, you may pay 4 Synth to inflict a Nanite on a chosen opponent.
Spanner Strike II Upgrade of Spanner Strike (1 CP)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
- Roll 1 die or spend a Synth to roll 3 dice instead: On
, add 1 dmg. On , add 2 dmg. Gain 1 x Synth.
Jolt II Upgrade of Jolt (2 CP)Needs a Small Straight - Gain Synth. Inflict 2 Nanites. Then deal 7 dmg.
Zapppp! II Upgrade of Zapppp! (2 CP)Needs a Large Straight - Gain 2 Synth. Inflict Nanite. Deal 9 dmg. Then Activate any one Bot (ignore normal activation requirements).
Hero CardsRobo Revenge! CardRoll Phase Action, 1 CP - Play only after being Attacked. Prevent 2 incoming dmg. Inflict Nanite on your Attacker.
Arcing Shield CardRoll Phase Action, 0 CP - Play only after being Attacked. Prevent 2 incoming dmg. You may spend 1 Synth to prevent 3 instead.
Oooh Shiny! CardInstant Action, 0 CP - Roll 1 die: Gain 1/2 the value as Synth (rounded up).
Nanite Assault! CardInstant Action, 1 CP - Inflict Nanite on a chosen opponent.
High Voltage! CardInstant Action, 1 CP Synthesize! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 5 Synth. On any other outcome, draw 1 card.
|
|
| NOTICE |  Parts of the site are still incomplete. |
|