Barbarian’s organized play performance is on the Stats page.

Face 1: Sword
Sword
Face 2: Sword
Sword
Face 3: Sword
Sword
Face 4: Life
Life
Face 5: Life
Life
Face 6: Pow
Pow

Status Effects

Concussion Negative Status Effect

Stack limit 1

  • A player afflicted with this token must skip their Income Phase and then remove this token.

Stun Negative Status Effect

Stack limit 1

  • A player afflicted with this token may take no actions of any kind (i.e. no cards may be played, no defense may be made, no status tokens or passive abilities may be used, etc). After the attack concludes, the player who inflicted Stun removes the token and then immediately targets the same opponent with an additional Offensive Roll Phase (if this opponent is removed from the battlefield, this additional Offensive Roll Phase is forfeited).

Abilities

Smack Offensive (98.4% / 87.9% / 51.3%)

  • SwordSwordSword Deal 4 dmg
  • SwordSwordSwordSword Deal 6 dmg
  • SwordSwordSwordSwordSword Deal 8 dmg

Sturdy Blow Offensive (57.6%)

Needs SwordSwordPowPow

  • Deal 4 undefendable dmg.

Fortitude Offensive (84.2% / 53.6% / 17.3%)

  • LifeLifeLife Heal 4
  • LifeLifeLifeLife Heal 5
  • LifeLifeLifeLifeLife Heal 6

Overpower Offensive (34.9%)

Needs SwordSwordSwordPowPow

  • Roll 3 dice: Then deal dmg equal to the total roll value. If the roll value is at least 14, inflict Concussion.

Mighty Blow Offensive (61.5%)

Needs a Small Straight

  • Deal 9 dmg.

Crit Bash Offensive (10.4%)

Needs PowPowPowPow

  • Inflict Stun. Then deal 5 undefendable dmg.

Reckless Offensive (26.1%)

Needs a Large Straight

  • Deal 15 dmg, receive 4 dmg in return. (Return dmg only applies if at least 1 dmg was dealt successfully)

Thick Skin Defensive

Defense Roll 3 dice

  • Heal 2 x Life.

Rage! Ultimate (1.3%)

Needs PowPowPowPowPow

  • Inflict Stun. Deal 15 dmg.

Upgrades

Smack II Upgrade of Smack (2 CP)

  • SwordSwordSword Deal 5 dmg
  • SwordSwordSwordSword Deal 7 dmg
  • SwordSwordSwordSwordSword Deal 9 dmg
  • On 4-of-a-kind, this attack becomes undefendable.

Smack III Upgrade of Smack (3 CP)

  • SwordSwordSword Deal 6 dmg
  • SwordSwordSwordSword Deal 8 dmg
  • SwordSwordSwordSwordSword Deal 10 dmg
  • On 4-of-a-kind, this attack becomes undefendable.

Sturdy Blow II Upgrade of Sturdy Blow (1 CP)

Needs SwordSwordPowPow

  • Deal 5 undefendable dmg.

Sturdy Blow III Upgrade of Sturdy Blow (2 CP)

Needs SwordSwordPowPow

  • Deal 6 undefendable dmg.

Fortitude II Upgrade of Fortitude (2 CP)

  • LifeLifeLife Heal 5
  • LifeLifeLifeLife Heal 6
  • LifeLifeLifeLifeLife Heal 7
  • On 3-of-a-kind, you may also remove one status effect from yourself.

Overpower II Upgrade of Overpower (2 CP)

Needs SwordSwordSwordPowPow

  • Roll 3 dice: Then deal dmg equal to the total roll value. If the roll value is at least 10, inflict Concussion.

War Cry Same card (90.1%)

Needs SwordSwordLifeLife

  • Heal 2. Deal 2 undefendable dmg.

Mighty Blow II Upgrade of Mighty Blow (2 CP)

Needs a Small Straight

  • Deal 8 undefendable dmg.

Crit Bash II Upgrade of Crit Bash (2 CP)

Needs PowPowPowPow

  • Inflict Stun. Then deal 7 undefendable dmg.

Crit Smash Same card (35.5%)

Needs PowPowPow

  • Inflict Concussion. Then deal 2 undefendable dmg.

Reckless II Upgrade of Reckless (2 CP)

Needs a Large Straight

  • Deal 20 dmg, receive 5 dmg in return. (Return dmg only applies if at least 1 dmg was dealt successfully)

Thick Skin II Upgrade of Thick Skin (3 CP)

Defense Roll 4 dice

  • Heal 2 x Life. On Life Life, you may also prevent 1 incoming status effect.

Hero Cards

Get Some! Card

Roll Phase Action, 2 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Sword to the total dmg. Inflict Concussion.

Head Bash! Card

Roll Phase Action, 0 CP

  • If you successfully dealt at least 8 dmg to an opponent after their defense concluded, play this card to inflict Concussion.

Feelin' Good! Card

Instant Action, 0 CP

  • Roll 3 dice: Heal 1 + 2 x Life.

Concuss! Card

Main Phase Action, 1 CP

  • Inflict Concussion on a chosen opponent.

Adrenaline Surge! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Pow, heal 2 & inflict Concussion on a chosen opponent. On any other outcome, draw 1.