Barbarian’s organized play performance is on the Stats page.  Sword Sword Sword Life Life Pow
Status Effects Concussion Negative Status Effect
Stack limit 1 - A player afflicted with this token must skip their Income Phase and then remove this token.
Stun Negative Status Effect
Stack limit 1 - A player afflicted with this token may take no actions of any kind (i.e. no cards may be played, no defense may be made, no status tokens or passive abilities may be used, etc). After the attack concludes, the player who inflicted Stun removes the token and then immediately targets the same opponent with an additional Offensive Roll Phase (if this opponent is removed from the battlefield, this additional Offensive Roll Phase is forfeited).
AbilitiesSmack Offensive (98.4% / 87.9% / 51.3%)  Deal 4 dmg   Deal 6 dmg    Deal 8 dmg
Fortitude Offensive (84.2% / 53.6% / 17.3%)Mighty Blow Offensive (61.5%)Needs a Small Straight Reckless Offensive (26.1%)Needs a Large Straight - Deal 15 dmg, receive 4 dmg in return. (Return dmg only applies if at least 1 dmg was dealt successfully)
Thick Skin DefensiveDefense Roll 3 dice - Heal 2 x
.
UpgradesSmack II Upgrade of Smack (2 CP)  Deal 5 dmg   Deal 7 dmg    Deal 9 dmg
- On 4-of-a-kind, this attack becomes undefendable.
Smack III Upgrade of Smack (3 CP)  Deal 6 dmg   Deal 8 dmg    Deal 10 dmg
- On 4-of-a-kind, this attack becomes undefendable.
Fortitude II Upgrade of Fortitude (2 CP)- On 3-of-a-kind, you may also remove one status effect from yourself.
Mighty Blow II Upgrade of Mighty Blow (2 CP)Needs a Small Straight Reckless II Upgrade of Reckless (2 CP)Needs a Large Straight - Deal 20 dmg, receive 5 dmg in return. (Return dmg only applies if at least 1 dmg was dealt successfully)
Hero CardsGet Some! CardRoll Phase Action, 2 CP, Attack Modifier - Roll 5 dice: Add 1 x
to the total dmg. Inflict Concussion.
Head Bash! CardRoll Phase Action, 0 CP - If you successfully dealt at least 8 dmg to an opponent after their defense concluded, play this card to inflict Concussion.
Feelin' Good! CardInstant Action, 0 CP - Roll 3 dice: Heal 1 + 2 x
.
Concuss! CardMain Phase Action, 1 CP - Inflict Concussion on a chosen opponent.
Adrenaline Surge! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, heal 2 & inflict Concussion on a chosen opponent. On any other outcome, draw 1.
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