Black Panther’s organized play performance is on the Stats page.  Slash Slash Slash Vibranium Vibranium Panther
Status Effects Kinetic Energy Positive Status Effect
Stack limit 8, Attack Modifier - For every 2 Kinetic Energy, increase damage from your Attacks by 1. Attack Modifier. Upon reaching Kinetic Energy stack limit, immediately remove all Kinetic Energy tokens. Then gain 2 CP, draw 2, and deal 5 to a chosen opponent as an isolated source of undefendable dmg.
Vibranium Suit Unique Status Effect
Stack limit 1 - A player with this token may spend it to prevent 3 incoming damage. This token may not be transferred by any means (but can be removed).
AbilitiesEnergy Absorption Passive- Whenever dmg is successfully dealt to you, gain Kinetic Energy (excluding dmg from an Ultimate).
Vibranium Claws Offensive (98.4% / 87.9% / 51.3%)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
Meteoric Punch Offensive (61.5% / 26.1%)- Small Straight Gain Kinetic Energy. Then deal 6 dmg.
- Large Straight Gain 2 Kinetic Energy. Then deal 8 dmg.
Bashenga's Honor DefensiveDefense Roll 3 dice - Deal 1 x
dmg.
UpgradesEnergy Absorption II Upgrade of Energy Absorption (0 CP)- Whenever dmg is successfully dealt to you, gain Kinetic Energy (excluding dmg from an Ultimate). Your Kinetic Energy stack limit is now 7 (instead of 8).
Vibranium Claws II Upgrade of Vibranium Claws (1 CP)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 3-of-a-kind, gain Kinetic Energy.
Meteoric Punch II Upgrade of Meteoric Punch (2 CP)- Small Straight Gain Kinetic Energy. Then deal 7 dmg.
- Large Straight Gain 2 Kinetic Energy. Then deal 9 dmg.
Bashenga's Honor II Upgrade of Bashenga's Honor (2 CP)Defense Roll 4 dice - Deal 1 x
dmg.
Hero CardsWarrior of Wakanda! CardRoll Phase Action, 2 CP, Attack Modifier - Your Attack becomes undefendable.
Strength of Will! CardRoll Phase Action, 1 CP, Attack Modifier - Roll 5 dice: Add 1 x
dmg.
Vibin'! CardInstant Action, 1 CP - Discard Vibranium Suit to prevent 6 dmg.
Yibambe! CardInstant Action, 0 CP - Discard 2 Kinetic Energy to gain Vibranium Suit.
Energize! CardMain Phase Action, 1 CP - Roll 1 die: Gain 1/2 the value as Kinetic Energy (rounded up).
Stop at Nothing! CardMain Phase Action, 0 CP - Discard 2 Kinetic Energy to gain 3 CP.
Bast's Blessing! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 4 Kinetic Energy. On any other outcome, draw 1.
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