Black Panther hero portrait

Black Panther

Black Panther’s organized play performance is on the Stats page.

Face 1: Slash
Slash
Face 2: Slash
Slash
Face 3: Slash
Slash
Face 4: Vibranium
Vibranium
Face 5: Vibranium
Vibranium
Face 6: Panther
Panther

Status Effects

Kinetic Energy Positive Status Effect

Stack limit 8, Attack Modifier

  • For every 2 Kinetic Energy, increase damage from your Attacks by 1. Attack Modifier. Upon reaching Kinetic Energy stack limit, immediately remove all Kinetic Energy tokens. Then gain 2 CP, draw 2, and deal 5 to a chosen opponent as an isolated source of undefendable dmg.

Vibranium Suit Unique Status Effect

Stack limit 1

  • A player with this token may spend it to prevent 3 incoming damage. This token may not be transferred by any means (but can be removed).

Abilities

Energy Absorption Passive

  • Whenever dmg is successfully dealt to you, gain Kinetic Energy (excluding dmg from an Ultimate).

Vibranium Claws Offensive (98.4% / 87.9% / 51.3%)

  • SlashSlashSlash Deal 4 dmg
  • SlashSlashSlashSlash Deal 5 dmg
  • SlashSlashSlashSlashSlash Deal 6 dmg

Stealth Strike Offensive (57.6%)

Needs SlashSlashPantherPanther

  • Deal 3 undefendable dmg.

Heart-Shaped Herb Offensive (84.2%)

Needs VibraniumVibraniumVibranium

  • Gain Vibranium Suit and 3 Kinetic Energy.

Meteoric Punch Offensive (61.5% / 26.1%)

  • Small Straight Gain Kinetic Energy. Then deal 6 dmg.
  • Large Straight Gain 2 Kinetic Energy. Then deal 8 dmg.

Ancestral Power Offensive (10.4%)

Needs PantherPantherPantherPanther

  • Gain Vibranium Suit. Gain 2 Kinetic Energy. Then deal 4 undefendable dmg.

Triple Threat Offensive (56.6%)

Needs SlashSlashVibraniumVibraniumPanther

  • Deal 6 dmg & roll 2 dice: Add 1 x Slash dmg. On Vibranium, gain 2 Kinetic Energy. On Panther, draw 1.

Bashenga's Honor Defensive

Defense Roll 3 dice

  • Deal 1 x Slash dmg.

Wakanda Forever! Ultimate (1.3%)

Needs PantherPantherPantherPantherPanther

  • Gain Vibranium Suit and 3 Kinetic Energy. Then deal 11 dmg.

Upgrades

Energy Absorption II Upgrade of Energy Absorption (0 CP)

  • Whenever dmg is successfully dealt to you, gain Kinetic Energy (excluding dmg from an Ultimate). Your Kinetic Energy stack limit is now 7 (instead of 8).

Vibranium Claws II Upgrade of Vibranium Claws (1 CP)

  • SlashSlashSlash Deal 5 dmg
  • SlashSlashSlashSlash Deal 6 dmg
  • SlashSlashSlashSlashSlash Deal 7 dmg
  • On 3-of-a-kind, gain Kinetic Energy.

Stealth Strike II Upgrade of Stealth Strike (1 CP)

Needs SlashSlashPantherPanther

  • Deal 4 undefendable dmg.

Heart-Shaped Herb II Upgrade of Heart-Shaped Herb (2 CP)

Needs VibraniumVibraniumVibranium

  • Gain 1 x Vibranium Kinetic Energy. Gain Vibranium Suit.

Meteoric Punch II Upgrade of Meteoric Punch (2 CP)

  • Small Straight Gain Kinetic Energy. Then deal 7 dmg.
  • Large Straight Gain 2 Kinetic Energy. Then deal 9 dmg.

Ancestral Power II Upgrade of Ancestral Power (2 CP)

Needs PantherPantherPantherPanther

  • Gain Vibranium Suit. Gain 2 Kinetic Energy. Then deal 6 undefendable dmg.

Panther Reflexes Same card (35.5%)

Needs PantherPantherPanther

  • Gain 4 Kinetic Energy.

Triple Threat II Upgrade of Triple Threat (2 CP)

Needs SlashSlashVibraniumVibraniumPanther

  • Deal 6 dmg & roll 3 dice: Add 1 x Slash dmg. On Vibranium, gain 2 Kinetic Energy. On Panther, draw 1.

Bashenga's Honor II Upgrade of Bashenga's Honor (2 CP)

Defense Roll 4 dice

  • Deal 1 x Slash dmg.

Hero Cards

Warrior of Wakanda! Card

Roll Phase Action, 2 CP, Attack Modifier

  • Your Attack becomes undefendable.

Strength of Will! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Slash dmg.

Vibin'! Card

Instant Action, 1 CP

  • Discard Vibranium Suit to prevent 6 dmg.

Yibambe! Card

Instant Action, 0 CP

  • Discard 2 Kinetic Energy to gain Vibranium Suit.

Energize! Card

Main Phase Action, 1 CP

  • Roll 1 die: Gain 1/2 the value as Kinetic Energy (rounded up).

Stop at Nothing! Card

Main Phase Action, 0 CP

  • Discard 2 Kinetic Energy to gain 3 CP.

Bast's Blessing! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Panther, gain 4 Kinetic Energy. On any other outcome, draw 1.