Captain Marvel hero portrait

Captain Marvel

Captain Marvel’s organized play performance is on the Stats page.

Face 1: Photon
Photon
Face 2: Photon
Photon
Face 3: Photon
Photon
Face 4: Ascend
Ascend
Face 5: Ascend
Ascend
Face 6: Hala Star
Hala Star

Status Effects

Cosmic Ray Unique Status Effect

Stack limit 2, Attack Modifier

  • After Attacking, a player with this token may spend it and roll 2 dice. Then choose one of the 2 dice and add the value of the die to the damage total. Attack Modifier. Can only spend once per turn. Cannot be spent the turn it's gained. Cannot be removed or transferred by any means.

Cosmic Flare Positive Status Effect

Stack limit 3

  • During their Upkeep Phase, a player with this token deals 1 dmg per Cosmic Flare to all opponents. Then remove 1 of these tokens.

Radiance Positive Status Effect

Stack limit 2

  • A player with this token may change the value of any die rolled as a part of the Roll Attempt during their Defensive Roll Phase to a 6.

Abilities

Photon Punch Offensive (98.4% / 87.9% / 51.3%)

  • PhotonPhotonPhoton Deal 5 dmg
  • PhotonPhotonPhotonPhoton Deal 6 dmg
  • PhotonPhotonPhotonPhotonPhoton Deal 7 dmg
  • On 4-of-a-kind, gain Cosmic Flare.

Inner Light Offensive (57.6%)

Needs PhotonPhotonHala StarHala Star

  • Gain Radiance. Deal 4 pure dmg.

Barrel Roll Offensive (78.6%)

Needs PhotonAscendAscendAscend

  • Deal 6 dmg and roll 2 dice: On Photon, add 2 dmg. Gain 1 x Ascend Cosmic Flare. On Hala Star, gain Cosmic Ray.

Aurora Wave Offensive (39.6%)

Needs PhotonPhotonAscendHala StarHala Star

  • Gain Cosmic Ray. Roll 2 dice: Then deal dmg equal to the total roll value.

Photonic Offensive (61.5%)

Needs a Small Straight

  • Gain Radiance. Deal 7 dmg.

Supernova Offensive (10.4%)

Needs Hala StarHala StarHala StarHala Star

  • Gain Cosmic Ray, Radiance, & 2 Cosmic Flare. Deal 5 undefendable dmg.

Light Torpedo Offensive (26.1%)

Needs a Large Straight

  • Gain Cosmic Ray. Deal 7 undefendable dmg.

Energy Refraction Defensive

Defense Roll 4 dice

  • Deal 1 x Hala Star dmg. Prevent 1 x Hala Star dmg. For every Ascend Ascend rolled, gain Cosmic Flare.

Binary Blast! Ultimate (1.3%)

Needs Hala StarHala StarHala StarHala StarHala Star

  • Gain Cosmic Ray, Radiance, & 2 Cosmic Flare. Deal 12 dmg.

Upgrades

Photon Punch II Upgrade of Photon Punch (2 CP)

  • PhotonPhotonPhoton Deal 6 dmg
  • PhotonPhotonPhotonPhoton Deal 7 dmg
  • PhotonPhotonPhotonPhotonPhoton Deal 8 dmg
  • On 3-of-a-kind, gain Cosmic Flare.

Inner Light II Upgrade of Inner Light (2 CP)

Needs PhotonPhotonHala StarHala Star

  • Gain Radiance. Deal 5 pure dmg.

Cosmic Recharge Same card (60.1%)

Needs AscendAscendAscendHala Star

  • Gain 2 Radiance and 3 Cosmic Flare.

Aurora Wave II Upgrade of Aurora Wave (2 CP)

Needs PhotonPhotonAscendHala StarHala Star

  • Gain Radiance and Cosmic Ray. Roll 2 dice: Then deal dmg equal to the total roll value.

Binary Recharge Same card (62.9%)

Needs AscendHala StarHala Star

  • Gain Radiance and 2 Cosmic Flare.

Photonic II Upgrade of Photonic (2 CP)

Needs a Small Straight

  • Gain Radiance. Deal 9 dmg.

Supernova II Upgrade of Supernova (2 CP)

Needs Hala StarHala StarHala StarHala Star

  • Gain Cosmic Ray, Radiance, & 2 Cosmic Flare. Deal 7 undefendable dmg.

Interstellar Same card (35.5%)

Needs Hala StarHala StarHala Star

  • Gain 3 Cosmic Flare.

Light Torpedo II Upgrade of Light Torpedo (2 CP)

Needs a Large Straight

  • Deal 7 undefendable dmg. Gain Cosmic Ray. This token may be spent the turn it is gained.

Skyward Same card (90.1%)

Needs PhotonPhotonAscendAscend

  • Gain 2 Radiance.

Energy Refraction II Upgrade of Energy Refraction (2 CP)

Defense Roll 5 dice

  • Deal 1 x Hala Star dmg. Prevent 1 x Hala Star dmg. For every Ascend Ascend rolled, gain Cosmic Flare.

Hero Cards

Supersonic! Card

Roll Phase Action, 1 CP, Attack Modifier

  • You may spend a Cosmic Ray you gained this turn.

Cosmic Shield! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked. Roll 1 die: On Photon, prevent 2 dmg. On Ascend, gain Cosmic Flare. On Hala Star, gain Cosmic Ray.

Flickering! Card

Instant Action, 0 CP

  • Gain Radiance.

Scintillate! Card

Instant Action, 0 CP

  • Discard any number of Radiance tokens. Then prevent 3 dmg per token discarded.

Refuel! Card

Main Phase Action, 1 CP

  • Roll 1 die: On Photon, gain Cosmic Flare & draw 1. On Ascend, gain Radiance & draw 1. On Hala Star, gain Cosmic Ray.

Inner Strength! Card

Main Phase Action, 2 CP

  • Gain Cosmic Ray.

Shine Bright! Card

Main Phase Action, 0 CP

  • Spend up to 3 CP. Then gain 1 Cosmic Flare per CP spent.

Ace Pilot! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Hala Star, gain Cosmic Flare and Cosmic Ray. On any other outcome, draw 1.