Captain Marvel’s organized play performance is on the Stats page.  Photon Photon Photon Ascend Ascend Hala Star
Status Effects Cosmic Ray Unique Status Effect
Stack limit 2, Attack Modifier - After Attacking, a player with this token may spend it and roll 2 dice. Then choose one of the 2 dice and add the value of the die to the damage total. Attack Modifier. Can only spend once per turn. Cannot be spent the turn it's gained. Cannot be removed or transferred by any means.
Cosmic Flare Positive Status Effect
Stack limit 3 - During their Upkeep Phase, a player with this token deals 1 dmg per Cosmic Flare to all opponents. Then remove 1 of these tokens.
Radiance Positive Status Effect
Stack limit 2 - A player with this token may change the value of any die rolled as a part of the Roll Attempt during their Defensive Roll Phase to a 6.
AbilitiesPhoton Punch Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 4-of-a-kind, gain Cosmic Flare.
Photonic Offensive (61.5%)Needs a Small Straight - Gain Radiance. Deal 7 dmg.
Light Torpedo Offensive (26.1%)Needs a Large Straight - Gain Cosmic Ray. Deal 7 undefendable dmg.
UpgradesPhoton Punch II Upgrade of Photon Punch (2 CP)  Deal 6 dmg   Deal 7 dmg    Deal 8 dmg
- On 3-of-a-kind, gain Cosmic Flare.
Photonic II Upgrade of Photonic (2 CP)Needs a Small Straight - Gain Radiance. Deal 9 dmg.
Light Torpedo II Upgrade of Light Torpedo (2 CP)Needs a Large Straight - Deal 7 undefendable dmg. Gain Cosmic Ray. This token may be spent the turn it is gained.
Hero CardsSupersonic! CardRoll Phase Action, 1 CP, Attack Modifier - You may spend a Cosmic Ray you gained this turn.
Flickering! CardInstant Action, 0 CP Scintillate! CardInstant Action, 0 CP - Discard any number of Radiance tokens. Then prevent 3 dmg per token discarded.
Inner Strength! CardMain Phase Action, 2 CP Shine Bright! CardMain Phase Action, 0 CP - Spend up to 3 CP. Then gain 1 Cosmic Flare per CP spent.
Ace Pilot! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Cosmic Flare and Cosmic Ray. On any other outcome, draw 1.
|