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Cursed Pirate’s organized play performance is on the Stats page.  Cutlass Cutlass Cutlass Booty Booty Skull
Setup. Begin the game with 3 Cursed Doubloons and place your Hero Board "human" side up. Status Effects Cursed Doubloon Unique Status Effect
Stack limit 5 - Any player other than the Pirate afflicted with Cursed Doubloons is dealt 1 dmg per Cursed Doubloon during their Upkeep Phase. These Persistent tokens may not be moved or removed from any player except as a result of abilities on the Pirate's hero board. Whenever the Pirate would gain a Cursed Doubloon, she may choose not to. Cursed Doubloon tokens may stack up to 5x on the Pirate and up to 3x on anyone else.
Powder Keg Negative Status Effect
Stack limit 1 - A player afflicted with this token must roll 1 die during their Upkeep Phase. On 1-2, the Keg blows up. On 3-5, nothing happens. On 6, the player afflicted with Powder Keg may transfer the token to a chosen player. Additionally, if a player becomes inflicted with Powder Keg while already inflicted with a Keg, the first Keg immediately blows up. When a Keg blows up, remove it and deal 3 as an isolated source of undefendable dmg.
Wither Negative Status Effect
Stack limit 2, Attack Modifier - If a player with a Wither token would deal damage as a result of an Attack, reduce that dmg by 1 per Wither token. Attack Modifier. Persistent.
Parlay Negative Status Effect
Stack limit 1 - A player afflicted with Parlay may not deal any damage as a result of their Offensive Roll Phase (although other effects may still apply). At the conclusion of the Roll Phase, remove this token.
Other RulesBoard flip Mechanic- You always start on her human board. Once flipped to the Cursed board, it stays that way for the remainder of the game. When you remove your last Doubloon you do not flip your board at the end of your turn. The Pirate's passive on her Cursed Side activates if your opponent activates an ability that only deals collateral damage.
AbilitiesCursed Passive (Human side)- At the conclusion of your turn, remove a Cursed Doubloon. If you don't have any Cursed Doubloons that you can remove, flip your hero board over for the remainder of the game.
Cutlass Strike Offensive (Human side) (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 4-of-a-kind, inflict Powder Keg.
Light the Fuse Offensive (Human side) (61.5% / 26.1%)- Small Straight Inflict Powder Keg. Then deal 7 dmg.
- Large Straight Inflict Powder Keg. Then deal 9 dmg.
Cursed Passive (Cursed side)- During your Upkeep Phase, receive 4 dmg (this damage cannot be reduced or prevented in any way). If an opponent's Offensive Roll Phase does not result in an Attack, they are inflicted with Powder Keg.
Soul Cutlass Offensive (Cursed side) (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 7 dmg    Deal 9 dmg
- On 3-of-a-kind, inflict Powder Keg.
Thar She Blows Offensive (Cursed side) (61.5% / 26.1%)- Small Straight Inflict Wither & Powder Keg. Then deal 7 dmg.
- Large Straight Inflict Wither & Powder Keg. Then deal 10 dmg.
Hero CardsShark Bait! CardRoll Phase Action, 1 CP, Attack Modifier - Add 2 to your Attack dmg.
Run Ya Through! CardRoll Phase Action, 2 CP, Attack Modifier - Roll 5 dice: Add 1 x
to the total dmg. If at least 3 dmg was added, inflict Powder Keg.
Ransom! CardRoll Phase Action, 1 CP - Select one of your opponent's dice. They must pay you 2 CP or else re-roll that die.
Cursed Cards! CardInstant Action, 0 CP - Choose one: Draw 1 -or- receive 2 dmg & draw 2 -or- receive 4 dmg & draw 3.
Batten Down! CardInstant Action, 4 CP - If you have any cards, discard them. Then draw 4.
Pillage! CardMain Phase Action, 0 CP - Steal 1 CP from a chosen opponent.
Scurvy! CardMain Phase Action, 2 CP - Receive 1 dmg. Then inflict Wither on a chosen opponent.
Truce! CardMain Phase Action, 3 CP - Inflict Parlay on a chosen opponent.
High Stakes! CardMain Phase Action, 2 CP - Roll 2 dice: On
, draw 2 & gain 2 CP.
Pirate's Life! CardMain Phase Action, 1 CP - Gain 1 Cursed Doubloon. If your board has been flipped, Heal 3 instead.
Feed the Fish! CardMain Phase Action, 3 CP - Inflict Powder Keg on up to 3 different opponents.
Light It Up! CardMain Phase Action, 2 CP - Inflict Powder Keg on a chosen opponent.
Yo Ho! CardMain Phase Action, 2 CP - Inflict Powder Keg on a chosen opponent. Alternatively, that opponent may choose to roll 1 die instead: On 1-2, nothing happens. On 3-6, they are inflicted with Powder Keg & Wither.
Heave-Ho! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, inflict Parlay on a chosen opponent. On any other outcome, draw 1.
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