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Deadpool’s organized play performance is on the Stats page.  Pew Pew Pew Knife Joke Mask
Setup. Begin the game with The Shoot card set to the side of your Hero Board, active side face up. Status Effects Donut Positive Status Effect
Stack limit 2 - When gaining this token, you may choose to give it to any player. A player with this token may spend it during their Upkeep Phase, and roll 1 die: Gain 1/2 the value as health (rounded up).
Onomatopoeia Unique Status Effect
Stack limit 2 - During any Roll Phase, you may spend this token to change one of your dice to a
or , but only if you say a cool or funny onomatopoeia while doing so. This token may not be transferred by any means (but can be removed).
RPS Positive Status Effect
Stack limit 1, Attack Modifier - A player with this token may spend it when Attacking or when being Attacked. Once spent, choose an opponent to play Rock, Paper, Scissors against. If you win, gain the benefit listed below. If you tie, play again. While being Attacked: Prevent 2 incoming dmg. While Attacking: Add 2 dmg. If your Shoot card is Active, add 3 dmg instead. If spent during your Ultimate Ability, you automatically win RPS. This counts as an Attack Modifier. Can only spend once per turn.
Other RulesVerbal and physical bonuses Mechanic- Several Deadpool bonuses require the player to say a word or make a sound effect (
, Taco Tuesday, an onomatopoeia) or to point finger guns. The Curmudgeon Coin, if you are a curmudgeon, is placed face up on your Hero Board to receive all of Deadpool's bonuses without saying the required words or sound effects.
CompanionsShoot card Companion- Set beside the Hero Board with its Active side face up at the start of the game. If you lose a game of RPS, you may flip this card over to win that round of RPS. When flipped it is Inactive until it is flipped back to its Active side.
AbilitiesFinger Guns Offensive (87.9% / 51.3%)Taco Truck Offensive (61.5%)Needs a Small Straight - Deal 8 dmg. If you use a 1 or 6 in this straight, you may shout "Taco Tuesday!" to add 1 dmg.
Fiesta Offensive (26.1%)Needs a Large Straight - Gain RPS and Donut. Then deal 8 dmg. If you use a 6 in this straight, add 1 dmg.
Mutant Healing DefensiveDefense Roll 4 dice - Heal 1. Deal 1 x
dmg. On , gain Onomatopoeia.
UpgradesFinger Guns Dos Upgrade of Finger Guns (0 CP)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Fiesta Dos Upgrade of Fiesta (2 CP)Needs a Large Straight - Gain RPS and Donut. Then deal 10 dmg.
Mutant Healing Dos Upgrade of Mutant Healing (3 CP)Defense Roll 4 dice - Heal 2. Deal 1 x
dmg. Gain 1 x Onomatopoeia.
Hero CardsRo-Sham-Bo! CardInstant Action, 1 CP Whatsamata Pea Ya?! CardInstant Action, 1 CP ...Dealt It! CardRoll Phase Action, 1 CP, Attack Modifier - Add 2 dmg. Play this card with your HE WHO SMELT IT... card to add 3 dmg instead.
He Who Smelt It... CardRoll Phase Action, 1 CP, Attack Modifier - Roll 4 dice: Add 1 x
dmg. Play this card with your ...DEALT IT! card to gain 1 CP.
Buffet! CardMain Phase Action, 2 CP Do You Feel Lucky?! CardMain Phase Action, 1 CP - Choose an opponent. They hope to roll a 6 (but may change this number if they desire). Then they roll 1 die: If the die value matches their number, they Heal 3. Otherwise, they receive 3 dmg.
Finger Gun Reload! CardMain Phase Action, 1 CP - If your Shoot card is Inactive, flip it back to its Active side.
Chimichanga! CardMain Phase Action, 0 CP - If this is the only card in your hand, play it to gain any status effect on your leaflet.
The Sound of an Eclaire! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 2 Donut & 2 Onomatopoeia. On any other outcome, draw 1.
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