Doctor Strange hero portrait

Doctor Strange

Doctor Strange’s organized play performance is on the Stats page.

Face 1: Mandala
Mandala
Face 2: Mandala
Mandala
Face 3: Tome
Tome
Face 4: Tome
Tome
Face 5: Mantle
Mantle
Face 6: Amulet
Amulet

Status Effects

Crimson Bands Negative Status Effect

Stack limit 1

  • A player afflicted with this token cannot play cards during their next Roll Phase. Then, at the conclusion of that Roll Phase, discard this token.

Premonition Positive Status Effect

Stack limit 3

  • A player with these tokens may spend them once per turn during their Income Phase to activate one of the following effects: 1 token: draw 2 instead of 1. 3 tokens: draw 3 instead of 1. When activated, one of the drawn cards must be placed on either the top or bottom of the deck.

Déjà Vu Positive Status Effect

Stack limit 1

  • Instead of activating an Ability, a player with this token may spend it to conclude their current Offensive Roll Phase and then start a new Offensive Roll Phase.

Other Rules

Spellbook Mechanic

  • Spells (cards) have Prepare and Cast effects. When you Prepare a Spell, place the Spell on your Passive Ability, Book of Vishanti (do not remove previously prepared Spells). Then perform the 'Prepare Effect'. When you Cast a Spell, you may choose any card from your Book of Vishanti and perform the 'Cast Effect'.

Abilities

Book of Vishanti Passive

  • Begin the game with the Flames of Faltine Spell placed on the Book of Vishanti (without activating the Prepare effect). Once per turn, during your Main Phase, you may Prepare a Spell from your hand.

Augury Offensive (46.8%)

Needs TomeTomeAmuletAmulet

  • Gain Déjà Vu. Deal 8 dmg.

Universal Awareness Offensive (53.6%)

Needs TomeTomeTomeTome

  • Draw 1. Gain Déjà Vu & 2 Premonition. Prepare a Spell from your discard pile.

Astral Incursion Offensive (65.2%)

Needs MandalaTomeMantleAmulet

  • Deal 6 dmg and roll 2 dice: On Mandala, add 3 dmg. On Tome, gain Premonition. On Mantle, inflict Crimson Bands. On Amulet, Cast a Spell.

Mystic Bolts Offensive (61.5% / 26.1%)

  • Small Straight Deal 6 dmg. Cast a Spell.
  • Large Straight Deal 9 dmg. Cast a Spell.

Wand of Watoomb Offensive (10.4%)

Needs AmuletAmuletAmuletAmulet

  • Inflict Crimson Bands. Deal 5 undefendable dmg. Prepare a Spell from your discard pile. Then Cast up to two Spells.

Binding Offensive (46.8%)

Needs MandalaMandalaMantleMantle

  • Inflict Crimson Bands. Deal 9 dmg.

Cloak of Levitation Defensive

Defense Roll 2 dice

  • On Mandala, deal 1 dmg. On Tome, gain Premonition. On Mantle, prevent 2. On Amulet, deal 3 dmg.

All-Seeing Eye! Ultimate (1.3%)

Needs AmuletAmuletAmuletAmuletAmulet

  • Look at the top five cards of your deck. Prepare up to two Spells among these cards. Put the other cards back in any order. Then deal 10 dmg & Cast up to two Spells.

Hero Cards

Flames of Faltine Card

Spell, Starter

  • Prepare: Deal 1 as an isolated source of undefendable dmg to a chosen opponent.
  • Cast: Add 1 dmg to an Attack. Then return this card to your hand.

Fangs of Farallah Card

Spell

  • Prepare: A chosen opponent loses 1 CP.
  • Cast: Add 3 dmg to an Attack. Then discard this card.

Chains of Krakkan Card

Spell

  • Prepare: Inflict Crimson Bands.
  • Cast: Make an Attack undefendable. Then discard this card.

Mists of Morpheus Card

Spell

  • Prepare: A chosen player gains Déjà Vu.
  • Cast: Heal any Hero 3. Then discard this card.

Images of Ikonn Card

Spell

  • Prepare: None.
  • Cast: Add 1 dmg to an Attack for each card in your hand, up to a maximum of 4. Then discard this card.

Winds of Watoomb Card

Spell

  • Prepare: You may remove a status effect token from a chosen player.
  • Cast: Prepare a Spell card from your discard pile. Then discard this card.

Vapors of Valtorr Card

Spell

  • Prepare: Heal any Hero 1.
  • Cast: Gain 3 Premonition. Then discard this card.

Bolts of Balthakk Card

Spell

  • Prepare: Gain 1 CP.
  • Cast: Deal 3 as an isolated source of undefendable dmg to a chosen opponent. Then discard this card.

Rings of Raggadorr Card

Spell

  • Prepare: Gain Premonition.
  • Cast: Cast up to two different Spells in your discard pile. Then discard this card.

Shields of Seraphim! Card

Roll Phase Action, 1 CP

  • Play only after being Attacked. Roll 2 dice: On Mandala, prevent 1 dmg. On Tome, prevent 2 dmg. On Mantle, prevent 3 dmg. On Amulet, gain Premonition.

Icy Tendrils! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 2 dice: On Mandala, add 1 dmg. On Tome, Cast a Spell. On Mantle, add 2 dmg. On Amulet, inflict Crimson Bands.

Cast Away! Card

Roll Phase Action, 0 CP, Attack Modifier

  • Cast a Spell.

Foresight! Card

Main Phase Action, 0 CP

  • Gain 2 Premonition.

Hosts of Hoggoth! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Amulet, gain Déjà Vu & 2 Premonition. On any other outcome, draw 1.

Time After Time! Card

Instant Action, 2 CP

  • A chosen player gains Déjà Vu.