Druid’s organized play performance is on the Stats page.

Face 1: Claw
Claw
Face 2: Claw
Claw
Face 3: Claw
Claw
Face 4: Paw
Paw
Face 5: Paw
Paw
Face 6: Nature
Nature

Setup. Place your Cat/Bear Form Leaflet next to your Hero Board.

Status Effects

Shape Shift Unique Status Effect

Stack limit 2

  • This token may be spent at any time to perform one of the following effects: Transform into Bear Form. Transform into Cat Form. Return to Druid Form. This token may not be removed or transferred by any other means.

Regenerate Positive Status Effect

Stack limit 2

  • When you gain this token, place it on the 2 side up. During their Upkeep Phase, a player with this token does the following based on which side is face-up: Regenerate 2 side - Heal 2 and flip it to the 1 side. Regenerate 1 side - Heal 1 and remove this token. Additionally, if a player gains Regenerate 2 side while at Stack Limit, they may flip a 1 side token to the 2 side instead.

Wound Negative Status Effect

Stack limit 2

  • A player afflicted with this token is dealt 1 dmg during their Upkeep Phase. Then roll 1 die: on 4-6, remove this token.

Other Rules

Forms Mechanic

  • The Druid has three forms: Druid Form (the default), Bear Form and Cat Form. The Bear and Cat Forms are on one double-sided overlay that covers the center of your Hero Board to represent your Active form and adds different bonuses for each Active form. Transform by spending Shape Shift at any time. Status effects are not removed when switching between forms. Cards with the words "If Cat Form" or "If Bear Form" can only be played in those specific Forms, and their effects still occur even if you Shape Shift to a different Form after successfully playing them.

Abilities

Ferocity Offensive (98.4% / 87.9% / 51.3%)

  • ClawClawClaw Deal 4 dmg
  • ClawClawClawClaw Deal 5 dmg
  • ClawClawClawClawClaw Deal 6 dmg
  • On 4-of-a-kind, inflict Wound.

Wild Realignment Offensive (77.5%)

Needs ClawPawPawNature

  • Gain 1 CP and 2 Shape Shift. Then, if in Druid Form, draw 1.

Nature's Cure Offensive (57.6%)

Needs ClawClawNatureNature

  • Gain Regenerate. Deal 5 dmg.

Maul Offensive (53.6%)

Needs PawPawPawPaw

  • Roll 2 dice and deal dmg equal to the total roll value. If in Bear Form, you may re-roll one of these dice.

Forest's Call Offensive (61.5%)

Needs a Small Straight

  • Gain Shape Shift. Then deal 6 dmg.

Protect the Forest Offensive (10.4%)

Needs NatureNatureNatureNature

  • Gain Regenerate & Shape Shift. Then deal 6 undefendable dmg.

Forest's Answer Offensive (26.1%)

Needs a Large Straight

  • Gain Shape Shift. Then deal 7 dmg & roll 1 die: On Claw, add 2 dmg. On Paw, gain Shape Shift. On Nature, gain Regenerate.

Thick Hide Defensive

Defense Roll 2 dice

  • If in Bear Form, roll 4 dice instead. Deal 1 x Claw dmg. If in Bear Form, prevent 1 x Paw + 1 x Nature dmg.

Wrath of Nature! Ultimate (1.3%)

Needs NatureNatureNatureNatureNature

  • Gain Regenerate and 2 Shape Shift. Then deal 12 dmg.

Upgrades

Ferocity II Upgrade of Ferocity (2 CP)

  • ClawClawClaw Deal 5 dmg
  • ClawClawClawClaw Deal 6 dmg
  • ClawClawClawClawClaw Deal 7 dmg
  • On 3-of-a-kind, inflict Wound.

Maul II Upgrade of Maul (1 CP)

Needs PawPawPawPaw

  • Roll 2 dice and deal dmg equal to the total roll value. If in Bear Form, you may re-roll one of these dice.

Savage Maul Same card (17.3%)

Needs PawPawPawPawPaw

  • Gain Shape Shift. Then activate MAUL II.

Protect the Forest II Upgrade of Protect the Forest (2 CP)

Needs NatureNatureNatureNature

  • Gain Regenerate and Shape Shift. Then deal 8 undefendable dmg.

Rainfall Same card (35.5%)

Needs NatureNatureNature

  • A chosen hero gains 1 CP and 2 Regenerate.

Hero Cards

Shrug Off! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked. If in Bear Form, prevent 2 dmg.

Don't Poke the Bear! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked. If in Bear Form, deal 2 dmg.

Surprise Bite! Card

Roll Phase Action, 2 CP, Attack Modifier

  • If in Cat Form, your Attack becomes undefendable.

Lethal Swipe! Card

Roll Phase Action, 2 CP, Attack Modifier

  • If in Cat Form, roll 5 dice: Add 1 x Claw dmg. On Paw Paw, inflict Wound.

Quick Morph! Card

Instant Action, 2 CP

  • Gain Shape Shift.

Hibernate! Card

Main Phase Action, 2 CP

  • Transform into Bear Form (if not already in Bear Form). Gain Regenerate.

Ready to Pounce! Card

Main Phase Action, 2 CP

  • Transform into Cat Form (if not already in Cat Form). Inflict Wound on a chosen player.

Nature's Cycle! Card

Main Phase Action, 0 CP

  • Flip any one Regenerate 1 side token to the Regenerate 2 side.

Fey Lure! Card

Main Phase Action, 1 CP

  • A chosen player gains Regenerate.

Nature's Rest! Card

Main Phase Action, 2 CP

  • Return to Druid Form (if not already in Druid Form). Draw 1.

Strength of the Woods! Card

Main Phase Action, 1 CP

  • If in Druid Form, roll 1 die: On Claw, deal 2 dmg to a chosen opponent. On Paw, gain Shape Shift. On Nature, Heal 3.

One With Nature! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Nature, gain Regenerate and 2 Shape Shift. On any other outcome, draw 1.