Forgemaster’s organized play performance is on the Stats page.  Pick Pick Pick Forge Forge Anvil
Setup. If you have more than 1 opponent, begin the game with any one Gold Armor. Status EffectsArmor Unique Status EffectStack limit 1 - Stack limit: 1 Helmet / 1 Shield. Whenever a player is Attacked with normal damage, they may activate the effects below based on the Armor that is on them. Helmets deal 1 (Gold), 2 (Diamond) or 3 (Ultimanium) dmg back to your Attacker. Shields prevent 1 (Gold) or 2 (Diamond) dmg; the Ultimanium Shield prevents 2 dmg whenever you are Attacked with any type of damage (except an Ultimate). Armor may not be removed or transferred by any means except as a result of this Hero's effects.
Other RulesMining, Crafting and Armor Mechanic- Forgemaster's deck is built around ORE cards. Mine your deck to find ORE and place it on THE FORGE, then use it to Craft Armor (Helmets and Shields) during your Main Phase or Scrap it for a one-time effect.
AbilitiesThe Mines Passive- During your Upkeep Phase, you may Mine your deck. Once per turn, you may spend 3 CP at any time to draw 1.
The Forge Passive- During your Main Phase, you may place any number of ORE from your hand on to this Passive Ability.
Pick Axe Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 4-of-a-kind, gain 1 CP.
Armored Up Offensive (61.5% / 26.1%)- Small Straight Deal 7 dmg
- Large Straight Deal 10 dmg
Hero CardsGold Ore CardOre, x9 - Scrap: Heal 1 or gain 1 CP. Then discard this card.
Diamond Ore CardOre, x6 - Scrap: You may re-roll 1 of your dice or gain 1 CP. Then discard this card.
Ultimanium Ore CardOre - Scrap: Change the value of one of your dice to a 6 or draw 2. Then discard this card.
Mine Time! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, Mine your deck and gain 3 CP. On any other outcome, draw 1.
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