Forgemaster hero portrait

Forgemaster

Forgemaster’s organized play performance is on the Stats page.

Face 1: Pick
Pick
Face 2: Pick
Pick
Face 3: Pick
Pick
Face 4: Forge
Forge
Face 5: Forge
Forge
Face 6: Anvil
Anvil

Setup. If you have more than 1 opponent, begin the game with any one Gold Armor.

Status Effects

Armor Unique Status Effect

Stack limit 1

  • Stack limit: 1 Helmet / 1 Shield. Whenever a player is Attacked with normal damage, they may activate the effects below based on the Armor that is on them. Helmets deal 1 (Gold), 2 (Diamond) or 3 (Ultimanium) dmg back to your Attacker. Shields prevent 1 (Gold) or 2 (Diamond) dmg; the Ultimanium Shield prevents 2 dmg whenever you are Attacked with any type of damage (except an Ultimate). Armor may not be removed or transferred by any means except as a result of this Hero's effects.

Other Rules

Mining, Crafting and Armor Mechanic

  • Forgemaster's deck is built around ORE cards. Mine your deck to find ORE and place it on THE FORGE, then use it to Craft Armor (Helmets and Shields) during your Main Phase or Scrap it for a one-time effect.

Abilities

The Mines Passive

  • During your Upkeep Phase, you may Mine your deck. Once per turn, you may spend 3 CP at any time to draw 1.

The Forge Passive

  • During your Main Phase, you may place any number of ORE from your hand on to this Passive Ability.

Pick Axe Offensive (98.4% / 87.9% / 51.3%)

  • PickPickPick Deal 5 dmg
  • PickPickPickPick Deal 6 dmg
  • PickPickPickPickPick Deal 7 dmg
  • On 4-of-a-kind, gain 1 CP.

Furnace Offensive (53.6%)

Needs ForgeForgeForgeForge

  • Deal 5 dmg and roll 1 die: Add dmg equal to the value rolled.

Armored Up Offensive (61.5% / 26.1%)

  • Small Straight Deal 7 dmg
  • Large Straight Deal 10 dmg

Smelting Time Offensive (10.4%)

Needs AnvilAnvilAnvilAnvil

  • Draw 1. Deal 9 undefendable dmg.

A Good Haul Offensive (57.7%)

Needs PickForgeAnvilAnvil

  • Mine your deck. You may reveal all ORE cards that are Mined in this way and place them on your Passive Ability, THE FORGE. Then deal 8 dmg.

Masterwork Defensive

Defense Roll 1 die

  • On Pick, Mine your deck. On Forge, double the effect of one Armor. On Anvil, double the effect of up to two different Armor.

Final Touches! Ultimate (1.3%)

Needs AnvilAnvilAnvilAnvilAnvil

  • Search your deck for any one ORE card. Place it on to your Passive Ability, THE FORGE, then shuffle your deck. Deal 14 dmg.

Hero Cards

Gold Ore Card

Ore, x9

  • Scrap: Heal 1 or gain 1 CP. Then discard this card.

Diamond Ore Card

Ore, x6

  • Scrap: You may re-roll 1 of your dice or gain 1 CP. Then discard this card.

Ultimanium Ore Card

Ore

  • Scrap: Change the value of one of your dice to a 6 or draw 2. Then discard this card.

Mine Time! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Anvil, Mine your deck and gain 3 CP. On any other outcome, draw 1.