Gambit’s organized play performance is on the Stats page.

Face 1: Staff
Staff
Face 2: Staff
Staff
Face 3: Staff
Staff
Face 4: Heart/Diamond
Heart/Diamond
Face 5: Spade/Club
Spade/Club
Face 6: Super Charge
Super Charge

Setup. Begin the game with all 4 Ace Cards face up next to your Hero Board.

Status Effects

Molecular Acceleration Unique Status Effect

  • Used to keep track of filled charge slots on Ace Cards. This token may not be transferred or removed by any means (except High Stakes or when an Ace Card Explodes). Stack limit: Varied.

Dissolution Positive Status Effect

Stack limit 2

  • A player with this token may spend it during their Main Phase. When spent, choose a player to Heal 2 or remove a Negative Status Effect from that player.

Disruption Negative Status Effect

Stack limit 1

  • During their Upkeep Phase, a player afflicted with this token may choose to lose 1 CP. If they do not (or cannot), they receive 2 dmg instead. Then remove this token.

Other Rules

Ace Cards Mechanic

  • Ace Cards (a separate deck of four, kept next to the Hero Board) are 'Exploded' to deal damage. Once per turn, when all of the charge slots on an Ace Card have been filled, you may Explode that card as an Attack Modifier. When you Explode an Ace Card, activate its 'Explode Effect' and then flip it face down (removing all tokens). This Ace may not be used again until it is 'regained'. When a card or ability says Accelerate, you may fill a single charge slot on any face up Ace Card. When you activate an Offensive Ability that utilizes a Heart/Diamond or Spade/Club, you may Accelerate one Ace Card (and only one) with a matching symbol.

Abilities

Bo Staff Offensive (98.4% / 87.9% / 51.3%)

  • StaffStaffStaff Deal 5 dmg
  • StaffStaffStaffStaff Deal 6 dmg
  • StaffStaffStaffStaffStaff Deal 7 dmg

Poker Face Offensive (67.5%)

Needs StaffHeart/DiamondHeart/Diamond

  • Accelerate three times. Gain Dissolution and 1 CP. Draw 1. Inflict Disruption.

Bojutsu Offensive (57.6%)

Needs StaffStaffSpade/ClubSpade/Club

  • Gain Dissolution. Deal 2 undefendable dmg. You may Explode one additional Ace Card this turn.

Card Shark Offensive (61.5% / 26.1%)

  • Small Straight Accelerate. Then deal 7 dmg
  • Large Straight Accelerate two times. Then deal 9 dmg

Ragin' Cajun Offensive (10.4%)

Needs Super ChargeSuper ChargeSuper ChargeSuper Charge

  • Accelerate three times. Inflict Disruption. Then deal 6 undefendable dmg.

Sleight of Hand Offensive (71.3%)

Needs StaffStaffHeart/DiamondSuper Charge

  • Choose one: Accelerate two times - or - regain an Ace Card and inflict Disruption. Then deal 7 dmg.

High Stakes Passive

  • During your Upkeep Phase, choose to roll 2 dice or 5 dice: Accelerate 1 x Super Charge on any Ace Card. Accelerate 1 x Spade/Club on a Club or Spade. Accelerate 1 x Heart/Diamond on a Heart or Diamond. If you chose to roll 5 dice and rolled a 1, gain nothing from this ability and remove one Molecular Acceleration.

Creole Crusader Defensive

Defense Roll 3 dice

  • Deal 1 x Staff dmg. On Heart/Diamond, Heal 2. On Super Charge, Accelerate.

Le Diable Blanc! Ultimate (1.3%)

Needs Super ChargeSuper ChargeSuper ChargeSuper ChargeSuper Charge

  • Accelerate four times. Gain Dissolution. Inflict Disruption. Then regain an Ace Card and deal 11 dmg.

Upgrades

Bo Staff II Upgrade of Bo Staff (2 CP)

  • StaffStaffStaff Deal 5 dmg
  • StaffStaffStaffStaff Deal 6 dmg
  • StaffStaffStaffStaffStaff Deal 7 dmg
  • Inflict Disruption.

Bo Staff Mastery Same card (80.2%)

Needs StaffStaffStaffSuper Charge

  • Accelerate. Then deal 5 dmg and roll 5 dice: Add 1 x Staff dmg.

Poker Face II Upgrade of Poker Face (1 CP)

Needs StaffHeart/DiamondHeart/Diamond

  • Accelerate four times. Gain Dissolution and 1 CP. Draw 1. Inflict Disruption.

Mon Chere Same card (35.5%)

Needs Heart/DiamondHeart/DiamondHeart/Diamond

  • Gain Dissolution and 2 CP. Draw 1. Regain up to two Ace Cards. Then Accelerate four times.

Bojutsu II Upgrade of Bojutsu (2 CP)

Needs StaffStaffSpade/ClubSpade/Club

  • Gain Dissolution. Deal 3 undefendable dmg. You may Explode one additional Ace Card this turn.

Streetwise Same card (27.5%)

Needs Heart/DiamondHeart/DiamondSpade/ClubSpade/Club

  • Gain Dissolution. Inflict Disruption. Deal 6 dmg.

Ragin' Cajun II Upgrade of Ragin' Cajun (2 CP)

Needs Super ChargeSuper ChargeSuper ChargeSuper Charge

  • Accelerate four times. Inflict Disruption. Then deal 7 undefendable dmg.

Cajun Fury Same card (35.5%)

Needs Super ChargeSuper ChargeSuper Charge

  • Accelerate two times. Gain 2 Dissolution.

Sleight of Hand II Upgrade of Sleight of Hand (2 CP)

Needs StaffStaffHeart/DiamondSuper Charge

  • Choose one: Accelerate two times - or - regain up to two Ace Cards. Inflict Disruption. Then deal 7 dmg.

All-In Same card (60.7%)

Needs StaffHeart/DiamondSpade/ClubSuper Charge

  • Deal 2 dmg. If you Explode an Ace Card, activate its 'Explode Effect' a second time.

Creole Crusader II Upgrade of Creole Crusader (2 CP)

Defense Roll 4 dice

  • Deal 1 x Staff dmg. On Heart/Diamond, Heal 2. On Super Charge, Accelerate.

Hero Cards

Rogue's Kiss! Card

Roll Phase Action, 1 CP

  • Change the value of any one of your dice to a 4 or 5.

Cajun Kick! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 4 dice: Add 1 x Staff dmg. On Super Charge, inflict Disruption.

Gambit's Gambit! Card

Roll Phase Action, 1 CP

  • You may Explode one additional Ace Card this turn.

Card Magic! Card

Instant Action, 1 CP

  • You may re-roll up to two dice during your High Stakes ability (can be the same die twice in a row or two different dice).

X-Treme Remy! Card

Main Phase Action, 2 CP

  • For each Ace Card that has an available charge slot, Accelerate it once.

Gumbo! Card

Main Phase Action, 1 CP

  • Roll 5 dice: Heal 1 x Heart/Diamond. On Super Charge, gain Dissolution.

Call Your Bluff! Card

Main Phase Action, 0 CP

  • Choose an opponent and examine their hand. If they have a Roll Phase Action Card, Accelerate.

3 Card Monte! Card

Main Phase Action, 2 CP

  • Regain up to three Ace Cards.

Charged Up! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Super Charge, gain 2 Dissolution and Accelerate two times. On any other outcome, draw 1.