Gambit’s organized play performance is on the Stats page.  Staff Staff Staff Heart/Diamond Spade/Club Super Charge
Setup. Begin the game with all 4 Ace Cards face up next to your Hero Board. Status Effects Molecular Acceleration Unique Status Effect
- Used to keep track of filled charge slots on Ace Cards. This token may not be transferred or removed by any means (except High Stakes or when an Ace Card Explodes). Stack limit: Varied.
Dissolution Positive Status Effect
Stack limit 2 - A player with this token may spend it during their Main Phase. When spent, choose a player to Heal 2 or remove a Negative Status Effect from that player.
Disruption Negative Status Effect
Stack limit 1 - During their Upkeep Phase, a player afflicted with this token may choose to lose 1 CP. If they do not (or cannot), they receive 2 dmg instead. Then remove this token.
Other RulesAce Cards Mechanic- Ace Cards (a separate deck of four, kept next to the Hero Board) are 'Exploded' to deal damage. Once per turn, when all of the charge slots on an Ace Card have been filled, you may Explode that card as an Attack Modifier. When you Explode an Ace Card, activate its 'Explode Effect' and then flip it face down (removing all tokens). This Ace may not be used again until it is 'regained'. When a card or ability says Accelerate, you may fill a single charge slot on any face up Ace Card. When you activate an Offensive Ability that utilizes a
or , you may Accelerate one Ace Card (and only one) with a matching symbol.
AbilitiesBo Staff Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Card Shark Offensive (61.5% / 26.1%)- Small Straight Accelerate. Then deal 7 dmg
- Large Straight Accelerate two times. Then deal 9 dmg
High Stakes Passive- During your Upkeep Phase, choose to roll 2 dice or 5 dice: Accelerate 1 x
on any Ace Card. Accelerate 1 x on a Club or Spade. Accelerate 1 x on a Heart or Diamond. If you chose to roll 5 dice and rolled a 1, gain nothing from this ability and remove one Molecular Acceleration.
UpgradesBo Staff II Upgrade of Bo Staff (2 CP)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Hero CardsRogue's Kiss! CardRoll Phase Action, 1 CP - Change the value of any one of your dice to a 4 or 5.
Cajun Kick! CardRoll Phase Action, 1 CP, Attack Modifier - Roll 4 dice: Add 1 x
dmg. On , inflict Disruption.
Gambit's Gambit! CardRoll Phase Action, 1 CP - You may Explode one additional Ace Card this turn.
Card Magic! CardInstant Action, 1 CP - You may re-roll up to two dice during your High Stakes ability (can be the same die twice in a row or two different dice).
X-Treme Remy! CardMain Phase Action, 2 CP - For each Ace Card that has an available charge slot, Accelerate it once.
Gumbo! CardMain Phase Action, 1 CP - Roll 5 dice: Heal 1 x
. On , gain Dissolution.
Call Your Bluff! CardMain Phase Action, 0 CP - Choose an opponent and examine their hand. If they have a Roll Phase Action Card, Accelerate.
3 Card Monte! CardMain Phase Action, 2 CP - Regain up to three Ace Cards.
Charged Up! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 2 Dissolution and Accelerate two times. On any other outcome, draw 1.
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