| ~ NAVIGATE ~ | Heroes Organized Play |
|
Iceman’s organized play performance is on the Stats page.  Ice Ice Ice Slide Slide Frost
Setup. Begin the game with The Freezer card set to the side of your Hero Board. Status Effects Dice Cube Negative Status Effect
Stack limit 2 - A player afflicted with this token cannot alter the lowest value die from their first Roll Attempt during their Offensive Roll Phase. If at Stack Limit, this affects the two lowest value dice rolled (instead of one). At the conclusion of the Roll Phase, remove these tokens (even if an Ability wasn't activated successfully).
Ice Shard Positive Status Effect
Stack limit 5 - You may spend 5 Ice Shards at any time to gain Glide.
Glide Unique Status Effect
Stack limit 1 - If your Offensive Roll Phase resulted in an ability that has a Glide Path, you may spend this token at the conclusion of your opponent's Defensive Roll Phase. If spent, follow the Glide Path to immediately activate an additional Offensive Ability targeting the same opponent (without needing to satisfy the roll objective). This token can only be spent once per turn and cannot be removed or transferred by any means.
Other RulesThe Freezer and Glide Paths Mechanic- The Freezer is a card set to the side of the Hero Board. Up to 5 Ice Shard and 1 Glide can be Stored on it. Tokens stored in The Freezer are not in play (they are taken from the leaflet and are not gained like normal status effects) until an ability or card lets Iceman transfer them to his Hero Board. A Glide Path is an arrow printed between two Offensive Abilities: a Glide token lets Iceman follow the arrow to activate the second ability after the first (see the Glide status effect). Secondary abilities added by Hero Upgrade cards cannot be glided to or from.
AbilitiesEverybody Chill Offensive (31.0%)Needs     - Gain Ice Shard. Then deal 5 dmg. Choose one: add 1 dmg per Ice Shard - or - gain 2 Ice Shard and draw 1.
Glide path to Cold Treat. Glide path from Frostbite. Hoarfrost Offensive (26.1%)Needs a Large Straight - Store 3 Ice Shard in The Freezer. Then, you may transfer any tokens stored in The Freezer to your Hero Board. Deal 8 dmg.
Glide path to Thawsome. Thawsome Offensive (61.5%)Needs a Small Straight - Store 2 Ice Shard in The Freezer. Inflict Dice Cube. Deal 6 dmg.
Glide path from Hail the King. Glide path from Hoarfrost. UpgradesHoarfrost II Upgrade of Hoarfrost (2 CP)Needs a Large Straight - Store 3 Ice Shard in The Freezer. Then, you may transfer any tokens stored in The Freezer to your Hero Board. Deal 10 dmg.
Thawsome II Upgrade of Thawsome (1 CP)Needs a Small Straight - Store 2 Ice Shard in The Freezer. Inflict Dice Cube. Deal 7 dmg.
Hero CardsI Only Have Ice for You! CardRoll Phase Action, 2 CP, Attack Modifier Ice Cool! CardInstant Action, 1 CP - You may transfer any tokens stored in The Freezer to your Hero Board.
Winter Punderland! CardInstant Action, 3 CP Icesight! CardInstant Action, 1 CP Skiing Is Believing! CardMain Phase Action, 1 CP - Roll 1 die: Gain 1/2 the value as Ice Shard (rounded up).
Freeze the Day! CardMain Phase Action, 1 CP - Remove Ice Shard to deal 3 dmg to an opponent.
I Thaw, I Conquered! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Glide. On any other outcome, draw 1.
|
|
| NOTICE |  Parts of the site are still incomplete. |
|