Krampus’s organized play performance is on the Stats page.  Switch Switch Switch Jingle Present Horns
Setup. Begin the game with the Reject cards shuffled into their own draw pile (called the 'Reject deck'). Then draw 1 Reject. Status Effects Coal Negative Status Effect
Stack limit 4 - The next time a player with four of these tokens would gain CP, they must first remove all Coal tokens. Then reduce the amount of CP gained by 1.
Gift Unique Status Effect
Stack limit 3 - During your Main Phase, you may spend this token to draw a card from the Reject deck and put it into play. This token may not be transferred by any means (but can be removed).
CompanionsRejects CompanionActivation limit 1 - Each Reject may be Activated once per turn to provide an immediate effect. Whenever a Reject is drawn, it is immediately put into play. When Activating a Reject, resolve the Activation Effect and then discard it. You may only have 3 Rejects in play at a time and they have no effect until Activated.
AbilitiesSwat Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Misbehaving Offensive (61.5%)Needs a Small Straight Rejection Offensive (26.1%)Needs a Large Straight - Draw 1 Reject -or- You may Activate one Reject without discarding it. Deal 9 dmg.
UpgradesSwat II Upgrade of Swat (1 CP)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 3-of-a-kind, gain Gift.
Scavenge II Upgrade of Scavenge (0 CP)Needs   - Gain 3 Gifts. Then gain 2 CP and draw 1.
Misbehaving II Upgrade of Misbehaving (1 CP)Needs a Small Straight Rejection II Upgrade of Rejection (2 CP)Needs a Large Straight - Draw 1 Reject. You may Activate one Reject without discarding it. Deal 9 dmg.
Hero CardsDotty's Diversion! CardRoll Phase Action, 0 CP - This card may only be played when Activating Dotty: If your opponents are inflicted with at least 2 Coal, gain 2 CP. Additionally, if they are inflicted with at least 4 Coal, draw 1.
Sproingy's Surprise! CardRoll Phase Action, 2 CP, Attack Modifier - This card may only be played when Activating Sproingy: Add 1 dmg for each Coal that opponents are inflicted with, up to a maximum of 4.
Bitey's Bite! CardRoll Phase Action, 2 CP - This card may only be played when Activating Bitey: Double the Activation Effect of Bitey.
Regift! CardInstant Action, 1 CP - This card may only be played when Activating a Reject: Do not discard the Reject when performing its Activation Effect.
Give a Little! CardMain Phase Action, 0 CP - Discard a Gift to deal 3 dmg to a chosen opponent.
Krampus' Helper! CardMain Phase Action, 3 CP Krusty Krampus! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 3 Gifts. On any other outcome, draw 1.
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