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Loki’s organized play performance is on the Stats page.  Scepter Scepter Illusion Illusion Lies Mischief
Status Effects Illusion Unique Status Effect
Stack limit 2 - Begin the game with your 3 Illusion Cards set aside. A player with this token may spend it when being Attacked. If spent, present the 3 Illusion Cards to your opponent face-down in any order. You may suggest which card they should select. The Attacker then chooses any card. You flip it over and resolve the text. This token may not be transferred by any means (but can be removed).
Bag of Tricks Positive Status Effect
Stack limit 2 - During their Upkeep Phase, a player with this token removes it and rolls 1 die: On 1, lose 1 CP. On 2-5, Loki chooses whether the player heals 2, gains 1 CP, or receives 2 dmg. On 6, gain 2 CP.
Spellbound Unique Status Effect
Stack limit 3 - When inflicted, place this token so that it covers the name of an opponent's Offensive Ability (cannot cover an Ultimate Ability). A player with this token may not activate the Offensive Ability that is covered by this token. A player who only has one Offensive Ability uncovered cannot be afflicted with this token. Remove this token at the conclusion of their Offensive Roll Phase. This token may not be transferred by any means (but can be removed).
Other RulesIllusion cards Mechanic- Begin the game with your 3 Illusion Cards set aside. A player with an Illusion token may spend it when being Attacked. If spent, present the 3 Illusion Cards to your opponent face-down in any order. You may suggest which card they should select. The Attacker then chooses any card. You flip it over and resolve the text. If a player cannot choose a card, shuffle them and choose the top one. When spending a second Illusion, take the Illusion Cards and lay them out as usual.
AbilitiesMockery Offensive (84.2% / 53.6% / 17.3%)  Deal 6 dmg   Deal 7 dmg    Deal 8 dmg
Antics Offensive (69.9%)Needs   - Draw 1. Gain Illusion. Gain Bag of Tricks.
Vex Offensive (61.5%)Needs a Small Straight - Gain Bag of Tricks. Deal 7 dmg.
UpgradesMockery II Upgrade of Mockery (2 CP)  Deal 7 dmg   Deal 8 dmg    Deal 9 dmg
- On 3-of-a-kind, gain Bag of Tricks.
Antics II Upgrade of Antics (2 CP) Draw 1. Gain Illusion. Gain 2 Bag of Tricks.  Draw 1. Gain Illusion. Distribute up to 3 Bag of Tricks in any way desired.
- Lies
- draw 1, gain Illusion, gain 2 Bag of Tricks. Lies - draw 1, gain Illusion, distribute up to 3 Bag of Tricks in any way desired.
Vex II Upgrade of Vex (2 CP)Needs a Small Straight - Gain Bag of Tricks. Deal 9 dmg.
Hero CardsPantaloons on Fire! CardRoll Phase Action, 1 CP, Attack Modifier - Add 2 dmg. Play this with your Liar Liar card to add 4 dmg instead.
Outwit! CardInstant Action, 0 CP - A chosen player must remove a Bag of Tricks & roll 1 die: On 1-5, Loki chooses whether the player heals 3, gains 3 CP, or receives 3 dmg. On 6, they gain 4 CP.
How Lovely! CardMain Phase Action, 1 CP - Gain Illusion. You may spend an additional 2 CP to gain 2 Illusions instead.
Take Backsies! CardMain Phase Action, 2 CP - Choose a card that costs 2 CP or less from your discard pile, show it to your opponent, and then put it into your hand.
Loki'n to My Eyes! CardMain Phase Action, 1 CP Dash of Mischief! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Illusion and inflict 3 Spellbound on a chosen opponent. On any other outcome, draw 1.
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