Loki’s organized play performance is on the Stats page.

Face 1: Scepter
Scepter
Face 2: Scepter
Scepter
Face 3: Illusion
Illusion
Face 4: Illusion
Illusion
Face 5: Lies
Lies
Face 6: Mischief
Mischief

Status Effects

Illusion Unique Status Effect

Stack limit 2

  • Begin the game with your 3 Illusion Cards set aside. A player with this token may spend it when being Attacked. If spent, present the 3 Illusion Cards to your opponent face-down in any order. You may suggest which card they should select. The Attacker then chooses any card. You flip it over and resolve the text. This token may not be transferred by any means (but can be removed).

Bag of Tricks Positive Status Effect

Stack limit 2

  • During their Upkeep Phase, a player with this token removes it and rolls 1 die: On 1, lose 1 CP. On 2-5, Loki chooses whether the player heals 2, gains 1 CP, or receives 2 dmg. On 6, gain 2 CP.

Spellbound Unique Status Effect

Stack limit 3

  • When inflicted, place this token so that it covers the name of an opponent's Offensive Ability (cannot cover an Ultimate Ability). A player with this token may not activate the Offensive Ability that is covered by this token. A player who only has one Offensive Ability uncovered cannot be afflicted with this token. Remove this token at the conclusion of their Offensive Roll Phase. This token may not be transferred by any means (but can be removed).

Other Rules

Illusion cards Mechanic

  • Begin the game with your 3 Illusion Cards set aside. A player with an Illusion token may spend it when being Attacked. If spent, present the 3 Illusion Cards to your opponent face-down in any order. You may suggest which card they should select. The Attacker then chooses any card. You flip it over and resolve the text. If a player cannot choose a card, shuffle them and choose the top one. When spending a second Illusion, take the Illusion Cards and lay them out as usual.

Abilities

Mockery Offensive (84.2% / 53.6% / 17.3%)

  • ScepterScepterScepter Deal 6 dmg
  • ScepterScepterScepterScepter Deal 7 dmg
  • ScepterScepterScepterScepterScepter Deal 8 dmg

Antics Offensive (69.9%)

Needs LiesLies

  • Draw 1. Gain Illusion. Gain Bag of Tricks.

Confuddle Offensive (79.0%)

Needs ScepterScepterIllusionIllusion

  • Inflict 2 Spellbound. Deal 7 dmg.

Vilify Offensive (65.2%)

Needs ScepterIllusionLiesMischief

  • If any of your opponents have more health than you, gain Illusion and deal 7 dmg. Otherwise, deal 5 undefendable dmg and choose 2 players to gain Bag of Tricks (may choose the same player twice).

Vex Offensive (61.5%)

Needs a Small Straight

  • Gain Bag of Tricks. Deal 7 dmg.

Double Take Offensive (10.4%)

Needs MischiefMischiefMischiefMischief

  • Gain Illusion. Inflict 2 Spellbound. Deal 7 undefendable dmg.

Kneel to Me Offensive (26.1%)

Needs a Large Straight

  • Deal 8 dmg and roll 3 dice: Add 1 x Scepter dmg. On Illusion, gain Bag of Tricks. On Lies, draw 1. On Mischief, gain Illusion.

Tip the Scale Defensive

Defense Roll 1 die

  • On Scepter, inflict Spellbound. On Illusion, gain Bag of Tricks. On Lies, draw 1. On Mischief, gain Illusion.

Glorious Purpose! Ultimate (1.3%)

Needs MischiefMischiefMischiefMischiefMischief

  • Gain Illusion. Inflict 3 Spellbound. Choose 4 players to gain Bag of Tricks (may choose the same player multiple times). Deal 10 dmg.

Upgrades

Mockery II Upgrade of Mockery (2 CP)

  • ScepterScepterScepter Deal 7 dmg
  • ScepterScepterScepterScepter Deal 8 dmg
  • ScepterScepterScepterScepterScepter Deal 9 dmg
  • On 3-of-a-kind, gain Bag of Tricks.

Antics II Upgrade of Antics (2 CP)

  • LiesLies Draw 1. Gain Illusion. Gain 2 Bag of Tricks.
  • LiesLiesLies Draw 1. Gain Illusion. Distribute up to 3 Bag of Tricks in any way desired.
  • Lies Lies - draw 1, gain Illusion, gain 2 Bag of Tricks. Lies Lies Lies - draw 1, gain Illusion, distribute up to 3 Bag of Tricks in any way desired.

Confuddle II Upgrade of Confuddle (2 CP)

Needs ScepterScepterIllusionIllusion

  • Inflict 2 Spellbound. Deal 8 dmg.

Liar's Gifts Same card (84.2%)

Needs IllusionIllusionIllusion

  • Distribute up to 3 Bag of Tricks in any way desired.

Vilify II Upgrade of Vilify (2 CP)

Needs ScepterIllusionLiesMischief

  • Inflict Spellbound. If any of your opponents have more health than you, gain Illusion and deal 8 dmg. Otherwise, deal 6 undefendable dmg and choose 2 players to gain Bag of Tricks (may choose the same player twice).

Vex II Upgrade of Vex (2 CP)

Needs a Small Straight

  • Gain Bag of Tricks. Deal 9 dmg.

Double Take II Upgrade of Double Take (2 CP)

Needs MischiefMischiefMischiefMischief

  • Gain Illusion. Inflict 3 Spellbound. Deal 8 undefendable dmg.

Made You Look Same card (35.5%)

Needs MischiefMischiefMischief

  • Gain Illusion. Deal 3 undefendable dmg.

Kneel to Me II Upgrade of Kneel to Me (2 CP)

Needs a Large Straight

  • Deal 9 dmg and roll 4 dice: Add 1 x Scepter dmg. On Illusion, gain Bag of Tricks. On Lies, draw 1. On Mischief, gain Illusion.

Bewilder Same card (82.6%)

Needs IllusionIllusionLies

  • Inflict 2 Spellbound. Deal 3 undefendable dmg.

Tip the Scale II Upgrade of Tip the Scale (3 CP)

Defense Roll 2 dice

  • On Scepter, inflict Spellbound. On Illusion, gain Bag of Tricks. On Lies, draw 1. On Mischief, gain Illusion.

Hero Cards

Pantaloons on Fire! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Add 2 dmg. Play this with your Liar Liar card to add 4 dmg instead.

Liar Liar! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 4 dice: Add 1 x Scepter dmg. On Lies, inflict Bag of Tricks. On Mischief, gain Bag of Tricks.

Outwit! Card

Instant Action, 0 CP

  • A chosen player must remove a Bag of Tricks & roll 1 die: On 1-5, Loki chooses whether the player heals 3, gains 3 CP, or receives 3 dmg. On 6, they gain 4 CP.

How Lovely! Card

Main Phase Action, 1 CP

  • Gain Illusion. You may spend an additional 2 CP to gain 2 Illusions instead.

Take Backsies! Card

Main Phase Action, 2 CP

  • Choose a card that costs 2 CP or less from your discard pile, show it to your opponent, and then put it into your hand.

Loki'n to My Eyes! Card

Main Phase Action, 1 CP

  • Inflict 3 Spellbound.

Dash of Mischief! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Mischief, gain Illusion and inflict 3 Spellbound on a chosen opponent. On any other outcome, draw 1.