Monk’s organized play performance is on the Stats page.

Face 1: Fist
Fist
Face 2: Fist
Fist
Face 3: Palm
Palm
Face 4: Zen
Zen
Face 5: Zen
Zen
Face 6: Lotus
Lotus

Status Effects

Chi Positive Status Effect

Stack limit 5, Attack Modifier

  • Chi tokens may be spent at any time to prevent 1 incoming damage per token. Alternatively, you may spend Chi to increase Attack dmg by 1 per token spent. Chi may not be used to increase dmg the turn that is gained.

Evasive Positive Status Effect

Stack limit 3

  • When a player with this token receives damage, they may choose to spend it and roll 1 die. On 1-2, no damage is received (other associated effects may still apply). Multiple tokens may be spent in an attempt to prevent the same source of damage.

Knockdown Negative Status Effect

Stack limit 1

  • To remove this token, a player afflicted with it must spend 2 CP before the start of their Offensive Roll Phase. If the player does not, they must skip their Offensive Roll Phase and then remove this token.

Cleanse Positive Status Effect

Stack limit 3

  • A player with this token may spend it at any time to remove a single status effect from themselves.

Abilities

Fist Strike Offensive (84.2% / 53.6% / 17.3%)

  • FistFistFist Deal 6 dmg
  • FistFistFistFist Deal 7 dmg
  • FistFistFistFistFist Deal 8 dmg

Meditate Offensive (84.2%)

Needs ZenZenZen

  • Gain 5 Chi. Gain Evasive -or- gain Cleanse.

Combo Strike Offensive (60.1%)

Needs FistFistFistPalm

  • Deal 6 dmg & roll 1 die: On Fist, add 2 dmg. On Palm, add 3 dmg. On Zen, gain 2 Chi. On Lotus, gain Evasive -or- gain Cleanse.

Tempest Rush Offensive (35.5%)

Needs PalmPalmPalm

  • Roll 3 dice: Deal dmg equal to the total roll value. If the roll value is at least 13, inflict Knockdown.

Fist of Harmony Offensive (61.5%)

Needs a Small Straight

  • Deal 6 dmg. Then gain 2 Chi.

Lotus Strike Offensive (10.4%)

Needs LotusLotusLotusLotus

  • Deal 5 undefendable dmg. Then increase Chi stack limit by 1 and gain 5 Chi.

Fist of Tranquility Offensive (26.1%)

Needs a Large Straight

  • Deal 7 dmg. Then gain Evasive & 3 Chi.

Serenity Defensive

Defense Roll 4 dice

  • Gain 1 x Zen Chi. Deal 1 x Fist dmg.

Transcendence! Ultimate (1.3%)

Needs LotusLotusLotusLotusLotus

  • Gain Evasive & Cleanse. Inflict Knockdown. Deal 10 dmg. Then increase Chi stack limit by 1 and gain 6 Chi.

Upgrades

Fist Strike II Upgrade of Fist Strike (1 CP)

  • FistFistFist Deal 7 dmg
  • FistFistFistFist Deal 8 dmg
  • FistFistFistFistFist Deal 9 dmg

Fist Strike III Upgrade of Fist Strike (2 CP)

  • FistFistFist Deal 7 dmg
  • FistFistFistFist Deal 8 dmg
  • FistFistFistFistFist Deal 9 dmg
  • On 4-of-a-kind (#'s), inflict Knockdown.

Meditate II Upgrade of Meditate (2 CP)

Needs ZenZenZen

  • Gain 6 Chi. Gain Evasive & Cleanse.

Zen Strike Same card (79.0%)

Needs FistFistZenZen

  • Deal 6 dmg. Then gain 2 Chi.

Combo Strike II Upgrade of Combo Strike (2 CP)

Needs FistFistFistPalm

  • Deal 5 dmg & roll 2 dice: Add 2 x Fist dmg. Add 3 x Palm dmg. Gain 2 x Zen Chi. For each Lotus, gain Evasive -or- gain Cleanse.

Tempest Rush II Upgrade of Tempest Rush (1 CP)

Needs PalmPalmPalm

  • Roll 3 dice: Deal dmg equal to the total roll value. You may spend 1 Chi to re-roll any one of these dice. If the roll value is at least 12, inflict Knockdown.

Fist of Harmony II Upgrade of Fist of Harmony (1 CP)

Needs a Small Straight

  • Deal 6 dmg. Then gain 3 Chi.

Lotus Strike II Upgrade of Lotus Strike (2 CP)

Needs LotusLotusLotusLotus

  • Deal 6 undefendable dmg. Then increase Chi stack limit by 1 & gain 6 Chi.

Way of the Lotus Same card (35.5%)

Needs LotusLotusLotus

  • Deal 2 undefendable dmg. Then gain Evasive and 2 Chi.

Fist of Tranquility II Upgrade of Fist of Tranquility (2 CP)

Needs a Large Straight

  • Deal 7 dmg. Then gain Evasive & 3 Chi. Inflict Knockdown.

Way of the Monk Same card (65.2%)

Needs FistPalmZenLotus

  • Gain 2 Evasive. Deal 3 undefendable dmg.

Serenity II Upgrade of Serenity (2 CP)

Defense Roll 5 dice

  • Gain 1 x Zen Chi. Deal 1 x Fist dmg.

Serenity III Upgrade of Serenity (3 CP)

Defense Roll 5 dice

  • Gain 1 x Zen Chi. Deal 1 x Fist dmg. On Zen Lotus, gain Evasive -or- gain Cleanse.

Hero Cards

Contemplate! Card

Instant Action, 0 CP

  • Gain 2 Chi.

Ruminate! Card

Instant Action, 3 CP

  • Gain 5 Chi.

Mystic Mantra! Card

Main Phase Action, 3 CP

  • Gain 1 Chi. Gain Evasive & Cleanse. Inflict Knockdown on a chosen opponent.

Palm Strike! Card

Main Phase Action, 0 CP

  • Inflict Knockdown on a chosen opponent.

Enlightenment! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Lotus, gain 2 Chi, Evasive & Cleanse. On any other outcome, draw 1.