Monk’s organized play performance is on the Stats page.  Fist Fist Palm Zen Zen Lotus
Status Effects Chi Positive Status Effect
Stack limit 5, Attack Modifier - Chi tokens may be spent at any time to prevent 1 incoming damage per token. Alternatively, you may spend Chi to increase Attack dmg by 1 per token spent. Chi may not be used to increase dmg the turn that is gained.
Evasive Positive Status Effect
Stack limit 3 - When a player with this token receives damage, they may choose to spend it and roll 1 die. On 1-2, no damage is received (other associated effects may still apply). Multiple tokens may be spent in an attempt to prevent the same source of damage.
Knockdown Negative Status Effect
Stack limit 1 - To remove this token, a player afflicted with it must spend 2 CP before the start of their Offensive Roll Phase. If the player does not, they must skip their Offensive Roll Phase and then remove this token.
Cleanse Positive Status Effect
Stack limit 3 - A player with this token may spend it at any time to remove a single status effect from themselves.
AbilitiesFist Strike Offensive (84.2% / 53.6% / 17.3%)  Deal 6 dmg   Deal 7 dmg    Deal 8 dmg
Fist of Harmony Offensive (61.5%)Needs a Small Straight - Deal 6 dmg. Then gain 2 Chi.
Fist of Tranquility Offensive (26.1%)Needs a Large Straight - Deal 7 dmg. Then gain Evasive & 3 Chi.
Serenity DefensiveDefense Roll 4 dice - Gain 1 x
Chi. Deal 1 x dmg.
UpgradesFist Strike II Upgrade of Fist Strike (1 CP)  Deal 7 dmg   Deal 8 dmg    Deal 9 dmg
Fist Strike III Upgrade of Fist Strike (2 CP)  Deal 7 dmg   Deal 8 dmg    Deal 9 dmg
- On 4-of-a-kind (#'s), inflict Knockdown.
Fist of Harmony II Upgrade of Fist of Harmony (1 CP)Needs a Small Straight - Deal 6 dmg. Then gain 3 Chi.
Fist of Tranquility II Upgrade of Fist of Tranquility (2 CP)Needs a Large Straight - Deal 7 dmg. Then gain Evasive & 3 Chi. Inflict Knockdown.
Serenity II Upgrade of Serenity (2 CP)Defense Roll 5 dice - Gain 1 x
Chi. Deal 1 x dmg.
Hero CardsContemplate! CardInstant Action, 0 CP Ruminate! CardInstant Action, 3 CP Mystic Mantra! CardMain Phase Action, 3 CP - Gain 1 Chi. Gain Evasive & Cleanse. Inflict Knockdown on a chosen opponent.
Palm Strike! CardMain Phase Action, 0 CP - Inflict Knockdown on a chosen opponent.
Enlightenment! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 2 Chi, Evasive & Cleanse. On any other outcome, draw 1.
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