Moon Elf’s organized play performance is on the Stats page.

Face 1: Arrow
Arrow
Face 2: Arrow
Arrow
Face 3: Arrow
Arrow
Face 4: Foot
Foot
Face 5: Foot
Foot
Face 6: Moon
Moon

Status Effects

Blind Negative Status Effect

Stack limit 1

  • The next time a player afflicted with this token concludes their Offensive Roll Phase, they must remove this token and roll 1 die. On 1-2, their Offensive Roll Phase fails and has no effect of any kind.

Entangle Negative Status Effect

Stack limit 1

  • A player afflicted with this token gets 1 fewer roll attempts during their next Offensive Roll Phase. At the conclusion of the Roll Phase, remove this token.

Evasive Positive Status Effect

Stack limit 3

  • When a player with Evasive receives damage, they may choose to spend this token. If spent, roll 1 die. If the outcome is 1-2, no damage is received (although other associated effects may still apply). Multiple Evasive tokens may be spent in an attempt to prevent the same source of damage.

Targeted Negative Status Effect

Stack limit 1

  • When a player afflicted with this token is Attacked by an opponent, the attacker increases their dmg by 2. Persistent.

Abilities

Longbow Offensive (98.4% / 87.9% / 51.3%)

  • ArrowArrowArrow Deal 4 dmg
  • ArrowArrowArrowArrow Deal 5 dmg
  • ArrowArrowArrowArrowArrow Deal 7 dmg

Demising Shot Offensive (34.9%)

Needs ArrowArrowArrowMoonMoon

  • Inflict Targeted. Then deal 4 dmg.

Covered Shot Offensive (55.7%)

Needs ArrowArrowFootFootFoot

  • Gain Evasive. Deal 7 dmg.

Exploding Arrow Offensive (31.0%)

Needs ArrowMoonMoonMoon

  • Roll 5 dice: Deal 3 dmg +1 x Arrow +1 x Foot dmg. Additionally, opponent loses 1 CP x Moon. Inflict Blind.

Entangling Shot Offensive (61.5%)

Needs a Small Straight

  • Inflict Entangle. Deal 7 dmg.

Eclipse Offensive (10.4%)

Needs MoonMoonMoonMoon

  • Inflict Blind, Entangle & Targeted. Then deal 7 dmg.

Blinding Shot Offensive (26.1%)

Needs a Large Straight

  • Inflict Blind. Gain Evasive. Deal 8 dmg.

Missed Me Defensive

Defense Roll 5 dice

  • On Foot Foot, prevent 1/2 dmg (rounded up). For every Arrow Arrow, deal 1 dmg.

Lunar Eclipse! Ultimate (1.3%)

Needs MoonMoonMoonMoonMoon

  • Gain Evasive. Inflict Blind, Entangle & Targeted. Then deal 12 dmg.

Upgrades

Longbow II Upgrade of Longbow (2 CP)

  • ArrowArrowArrow Deal 4 dmg
  • ArrowArrowArrowArrow Deal 6 dmg
  • ArrowArrowArrowArrowArrow Deal 8 dmg
  • On 4-of-a-kind, inflict Entangle.

Longbow III Upgrade of Longbow (3 CP)

  • ArrowArrowArrow Deal 5 dmg
  • ArrowArrowArrowArrow Deal 7 dmg
  • ArrowArrowArrowArrowArrow Deal 9 dmg
  • On 3-of-a-kind, inflict Entangle.

Demising Shot II Upgrade of Demising Shot (2 CP)

Needs ArrowArrowArrowMoonMoon

  • Inflict Targeted. Then deal 6 dmg.

Focus Same card (90.1%)

Needs ArrowArrowMoon

  • Inflict Targeted & Entangle on a chosen opponent.

Covered Shot II Upgrade of Covered Shot (2 CP)

Needs ArrowArrowFootFootFoot

  • Gain Evasive. Deal 9 dmg.

Evasive Action Same card (84.2%)

Needs FootFootFoot

  • A chosen player gains Evasive. Deal 2 undefendable dmg.

Exploding Arrow II Upgrade of Exploding Arrow (2 CP)

Needs ArrowMoonMoonMoon

  • Roll 5 dice: Deal 3 dmg +1 x Arrow +2 x Foot dmg. Additionally, opponent loses 1 CP x Moon. Inflict Blind.

Exploding Arrow III Upgrade of Exploding Arrow (3 CP)

Needs ArrowMoonMoonMoon

  • Roll 5 dice: Deal 3 dmg +1 x Arrow +2 x Foot dmg. Additionally, opponent loses 1 CP x Moon. Inflict Blind & Entangle.

Entangling Shot II Upgrade of Entangling Shot (2 CP)

Needs a Small Straight

  • Inflict Entangle. Deal 9 dmg.

Eclipse II Upgrade of Eclipse (2 CP)

Needs MoonMoonMoonMoon

  • Inflict Blind, Entangle & Targeted. Then deal 9 dmg.

Moon Shadow Same card (35.5%)

Needs MoonMoonMoon

  • Gain Evasive. Inflict Blind, Entangle, & Targeted.

Blinding Shot II Upgrade of Blinding Shot (2 CP)

Needs a Large Straight

  • Inflict Blind. Gain Evasive. Deal 10 dmg.

Lunar Blessing Same card (77.5%)

Needs ArrowFootFootMoon

  • Gain 3 Evasive. Inflict Entangle.

Missed Me II Upgrade of Missed Me (3 CP)

Defense Roll 5 dice

  • On Foot Foot, prevent 1/2 dmg (rounded up). Deal 1 x Arrow dmg.

Hero Cards

Volley! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Arrow dmg. Inflict Entangle.

Take That! Card

Roll Phase Action, 0 CP, Attack Modifier

  • Roll 1 die: On Arrow, add 2 dmg. On Foot, inflict Entangle. On Moon, inflict Blind.

Evade! Card

Instant Action, 1 CP

  • A chosen player gains Evasive.

Moon Magic! Card

Main Phase Action, 4 CP

  • Gain Evasive. Inflict Blind, Entangle, & Targeted on a chosen opponent.

Lunar Umbra! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Moon, inflict Blind, Entangle & Targeted on a chosen opponent. On any other outcome, draw 1.