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Necromancer’s organized play performance is on the Stats page.  Scythe Scythe Scythe Bones Bones Soul
Setup. Cover your BLACK SHROUD ability with your UNEARTH card. Set your Corpse Dial to 0. Status Effects Decrep-ify Negative Status Effect
Stack limit 1, Attack Modifier - During their next Offensive Roll Phase, a player afflicted with this token may only re-roll a maximum of 2 dice when performing any Roll Attempt after their first Roll Attempt. Additionally, reduce any Attack dmg by 1. Attack Modifier. At the conclusion of the Roll Phase, remove this token.
Resurrect Unique Status Effect
Stack limit 1 - The next time a player (or team) with this token would have their health reduced to 0, instead remove this token and set their health to 5. That player (or team) can no longer gain or spend CP. Additionally, if that player (or team) has any cards, they must discard them all and can no longer draw cards for the remainder of the game. This token may not be removed or transferred by any other means.
Other RulesCorpses and Undead Mechanic- Corpses are a unique resource kept on a dial (max 10). They may be spent for a variety of effects during your Main Phase: 2 Corpses Summon a Skeletal Warrior, 3 Corpses Summon a Skeletal Mage, 6 Corpses Summon a Bone Golem, and 10 Corpses gain Resurrect. Undead are Summoned by spending Corpses during your Main Phase and placed on to your Hero Board. You cannot Summon more Undead than the Limits. Each Summoned Undead has an ability that can be activated once per turn. At the conclusion of your Roll Phase, roll 1 die for each Undead that was activated (roll all of these dice simultaneously). For every
rolled, remove one Undead of your choosing.
CompanionsSkeletal Warrior CompanionActivation limit 1, Attack Modifier - Bone Spear: Add 1 dmg. Attack Modifier.
Skeletal Mage CompanionActivation limit 1, Attack Modifier - Only one of these abilities may be activated per turn. Withering: Inflict Decrep-ify. Attack Modifier. Scything Touch: Steal 1 Health (can only be used if you activated 3 Skeletal Warriors this turn). Attack Modifier.
Bone Golem CompanionActivation limit 1, Attack Modifier - Bone Spur: Add 2 dmg. Attack Modifier. Bone Spikes: When being Attacked, remove Bone Golem to deal 2 dmg and prevent 2 dmg (without rolling a die for activating the ability).
AbilitiesUnearth Passive- During your Upkeep Phase, you must move this card to cover a different Offensive Ability on your Hero Board. After moving this card, gain the number of Corpses noted in the upper-right corner.
Shear Offensive (98.4% / 87.9% / 51.3%), Unearth 2 Corpses  Deal 3 dmg   Deal 4 dmg    Deal 5 dmg
Reanimate Offensive (84.2% / 17.3%), Unearth 2 Corpses  Gain 3 Corpses    Gain 4 Corpses
- Then you may immediately spend Corpses. Any Undead Summoned in this way cost 1 less Corpse.
Blight Offensive (61.5% / 26.1%), Unearth 2 Corpses- Small Straight Gain 1 Corpse. Deal 5 dmg.
- Large Straight Gain 2 Corpses. Inflict Decrep-ify. Deal 7 dmg.
Resist Death DefensiveDefense Roll 4 dice - Gain 1 x
Corpses. On , Steal 1 Health.
UpgradesShear II Upgrade of Shear (2 CP), Unearth 3 Corpses  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
- On 3-of-a-kind, gain 1 Corpse.
Blight II Upgrade of Blight (2 CP), Unearth 3 Corpses- Small Straight Gain 2 Corpses. Deal 5 dmg.
- Large Straight Gain 3 Corpses. Inflict Decrep-ify. Deal 8 dmg.
Resist Death II Upgrade of Resist Death (2 CP)Defense Roll 5 dice - Gain 1 x
Corpses. Steal 1 Health per rolled.
Hero CardsBone Armor! CardRoll Phase Action, 1 CP - Play only after being Attacked. Remove up to two Undead. Then prevent 2 dmg per Undead removed.
Sturdy Bones! CardRoll Phase Action, 2 CP - Play only after rolling dice for each Undead that was activated. You may re-roll up to three dice (can be the same die or different dice in any order).
Dead-ly Shrapnel! CardRoll Phase Action, 0 CP - Play only after being Attacked. Remove one Skeletal Mage to deal 3 dmg.
Fractured Magic! CardInstant Action, 2 CP Death Manual! CardMain Phase Action, 2 CP - Summon up to two Skeletal Warriors.
Go Go Golem! CardMain Phase Action, 3 CP Skeletal Structure! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 8 Corpses. On any other outcome, draw 1.
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