Necromancer hero portrait

Necromancer

Necromancer’s organized play performance is on the Stats page.

Face 1: Scythe
Scythe
Face 2: Scythe
Scythe
Face 3: Scythe
Scythe
Face 4: Bones
Bones
Face 5: Bones
Bones
Face 6: Soul
Soul

Setup. Cover your BLACK SHROUD ability with your UNEARTH card. Set your Corpse Dial to 0.

Status Effects

Decrep-ify Negative Status Effect

Stack limit 1, Attack Modifier

  • During their next Offensive Roll Phase, a player afflicted with this token may only re-roll a maximum of 2 dice when performing any Roll Attempt after their first Roll Attempt. Additionally, reduce any Attack dmg by 1. Attack Modifier. At the conclusion of the Roll Phase, remove this token.

Resurrect Unique Status Effect

Stack limit 1

  • The next time a player (or team) with this token would have their health reduced to 0, instead remove this token and set their health to 5. That player (or team) can no longer gain or spend CP. Additionally, if that player (or team) has any cards, they must discard them all and can no longer draw cards for the remainder of the game. This token may not be removed or transferred by any other means.

Other Rules

Corpses and Undead Mechanic

  • Corpses are a unique resource kept on a dial (max 10). They may be spent for a variety of effects during your Main Phase: 2 Corpses Summon a Skeletal Warrior, 3 Corpses Summon a Skeletal Mage, 6 Corpses Summon a Bone Golem, and 10 Corpses gain Resurrect. Undead are Summoned by spending Corpses during your Main Phase and placed on to your Hero Board. You cannot Summon more Undead than the Limits. Each Summoned Undead has an ability that can be activated once per turn. At the conclusion of your Roll Phase, roll 1 die for each Undead that was activated (roll all of these dice simultaneously). For every Bones rolled, remove one Undead of your choosing.

Companions

Skeletal Warrior Companion

Activation limit 1, Attack Modifier

  • Bone Spear: Add 1 dmg. Attack Modifier.

Skeletal Mage Companion

Activation limit 1, Attack Modifier

  • Only one of these abilities may be activated per turn. Withering: Inflict Decrep-ify. Attack Modifier. Scything Touch: Steal 1 Health (can only be used if you activated 3 Skeletal Warriors this turn). Attack Modifier.

Bone Golem Companion

Activation limit 1, Attack Modifier

  • Bone Spur: Add 2 dmg. Attack Modifier. Bone Spikes: When being Attacked, remove Bone Golem to deal 2 dmg and prevent 2 dmg (without rolling a die for activating the ability).

Abilities

Unearth Passive

  • During your Upkeep Phase, you must move this card to cover a different Offensive Ability on your Hero Board. After moving this card, gain the number of Corpses noted in the upper-right corner.

Shear Offensive (98.4% / 87.9% / 51.3%), Unearth 2 Corpses

  • ScytheScytheScythe Deal 3 dmg
  • ScytheScytheScytheScythe Deal 4 dmg
  • ScytheScytheScytheScytheScythe Deal 5 dmg

Reanimate Offensive (84.2% / 17.3%), Unearth 2 Corpses

  • BonesBonesBones Gain 3 Corpses
  • BonesBonesBonesBonesBones Gain 4 Corpses
  • Then you may immediately spend Corpses. Any Undead Summoned in this way cost 1 less Corpse.

Harvest Offensive (80.2%), Unearth 2 Corpses

Needs ScytheScytheScytheSoul

  • Gain 1 Corpse and roll 1 die: On Scythe, deal 4 dmg. On Bones, gain 3 Corpses and draw 1. On Soul, gain 1 Corpse. Then immediately begin an additional Offensive Roll Phase.

Corpse Explosion Offensive (57.7%), Unearth 2 Corpses

Needs ScytheBonesSoulSoul

  • Deal 4 dmg and spend up to 3 Corpses to roll 1 die for each Corpse spent: Add 1 x Scythe dmg. Add 2 x Bones dmg. On Soul, this Attack becomes undefendable.

Blight Offensive (61.5% / 26.1%), Unearth 2 Corpses

  • Small Straight Gain 1 Corpse. Deal 5 dmg.
  • Large Straight Gain 2 Corpses. Inflict Decrep-ify. Deal 7 dmg.

Black Shroud Offensive (10.4%), Unearth 3 Corpses

Needs SoulSoulSoulSoul

  • Choose one: Summon any one Undead -or- gain 3 Corpses. Then deal 4 undefendable dmg.

Deadman's Party Offensive (21.3%), Unearth 2 Corpses

Needs BonesBonesBonesSoulSoul

  • Deal 6 dmg. You do not have to roll for any Undead activated this turn.

Resist Death Defensive

Defense Roll 4 dice

  • Gain 1 x Bones Corpses. On Soul, Steal 1 Health.

Necro-Dancer! Ultimate (1.3%)

Needs SoulSoulSoulSoulSoul

  • Gain Resurrect. Inflict Decrep-ify. Then deal 10 dmg. You do not have to roll for any Undead activated this turn.

Upgrades

Shear II Upgrade of Shear (2 CP), Unearth 3 Corpses

  • ScytheScytheScythe Deal 4 dmg
  • ScytheScytheScytheScythe Deal 5 dmg
  • ScytheScytheScytheScytheScythe Deal 6 dmg
  • On 3-of-a-kind, gain 1 Corpse.

Reanimate II Upgrade of Reanimate (1 CP), Unearth 3 Corpses

Needs BonesBonesBones

  • Gain 3 Corpses and 1 CP. Then you may immediately spend Corpses. Any Undead Summoned in this way cost 1 less Corpse.

Reanimate Mastery Same card (17.3%)

Needs BonesBonesBonesBonesBones

  • Gain 8 Corpses and 2 CP.

Harvest II Upgrade of Harvest (2 CP), Unearth 3 Corpses

Needs ScytheScytheScytheSoul

  • Gain 1 Corpse and roll 1 die: On Scythe, deal 5 dmg. On Bones, gain 4 Corpses and draw 1. On Soul, gain 1 Corpse. Then immediately begin an additional Offensive Roll Phase.

Corpse Explosion II Upgrade of Corpse Explosion (1 CP), Unearth 3 Corpses

Needs ScytheBonesSoulSoul

  • Deal 4 dmg and spend up to 4 Corpses to roll 1 die for each Corpse spent: Add 1 x Scythe dmg. Add 2 x Bones dmg. On Soul, this Attack becomes undefendable.

Disentomb Same card (31.0%)

Needs ScytheSoulSoulSoul

  • Gain 2 Corpses. Then activate CORPSE EXPLOSION II.

Blight II Upgrade of Blight (2 CP), Unearth 3 Corpses

  • Small Straight Gain 2 Corpses. Deal 5 dmg.
  • Large Straight Gain 3 Corpses. Inflict Decrep-ify. Deal 8 dmg.

Black Shroud II Upgrade of Black Shroud (2 CP), Unearth 4 Corpses

Needs SoulSoulSoulSoul

  • Summon any one Undead. Gain 3 Corpses. Then deal 4 undefendable dmg.

Dark Hood Same card (35.5%)

Needs SoulSoulSoul

  • Gain 3 Corpses. Draw 1. Then inflict Decrep-ify on up to two chosen opponents.

Deadman's Party II Upgrade of Deadman's Party (2 CP), Unearth 3 Corpses

Needs BonesBonesBonesSoulSoul

  • Deal 7 dmg. You do not have to roll for any Undead activated this turn.

Creeper Same card (90.1%)

Needs ScytheScytheBonesBones

  • Inflict Decrep-ify. Deal 3 dmg.

Resist Death II Upgrade of Resist Death (2 CP)

Defense Roll 5 dice

  • Gain 1 x Bones Corpses. Steal 1 Health per Soul rolled.

Hero Cards

Bone Armor! Card

Roll Phase Action, 1 CP

  • Play only after being Attacked. Remove up to two Undead. Then prevent 2 dmg per Undead removed.

Sturdy Bones! Card

Roll Phase Action, 2 CP

  • Play only after rolling dice for each Undead that was activated. You may re-roll up to three dice (can be the same die or different dice in any order).

Dead-ly Shrapnel! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked. Remove one Skeletal Mage to deal 3 dmg.

Fractured Magic! Card

Instant Action, 2 CP

  • Summon Skeletal Mage.

Death Manual! Card

Main Phase Action, 2 CP

  • Summon up to two Skeletal Warriors.

Go Go Golem! Card

Main Phase Action, 3 CP

  • Summon Bone Golem.

Bone Appétit! Card

Main Phase Action, 1 CP

  • Roll 1 die: On Scythe, gain 2 Corpses. On Bones, draw 2. On Soul, inflict Decrep-ify and Steal 1 Health from a chosen opponent.

Skeletal Structure! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Soul, gain 8 Corpses. On any other outcome, draw 1.