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Ninja’s organized play performance is on the Stats page.  Ninjato Ninjato Ninjato Shuriken Shuriken Mask
Status Effects Delayed Poison Negative Status Effect
Stack limit 2 - A player inflicted with this token removes it at the conclusion of their turn and then receives 3 dmg.
Smoke Bomb Positive Status Effect
Stack limit 1 - When a player with this token receives dmg, they may choose to spend it. If spent, roll 1 die. If the outcome is 1-3, no dmg is received (although other associated effects may still apply).
Ninjutsu Positive Status Effect
Stack limit 3, Attack Modifier - After Attacking, a player with this token may spend it and roll 1 die: On 1-3, add 1 dmg. On 4-5, add 2 dmg. On 6, choose to either add 2 dmg, inflict Delayed Poison, or make your attack undefendable.
AbilitiesSlash Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Poison Blade Offensive (61.5%)Needs a Small Straight - Inflict Delayed Poison. Deal 5 dmg.
Shadow Fang Offensive (26.1%)Needs a Large Straight - Gain 2 Ninjutsu. Then deal 8 dmg.
UpgradesSlash II Upgrade of Slash (2 CP)  Deal 4 dmg   Deal 6 dmg    Deal 8 dmg
- On 3-of-a-kind, gain Ninjutsu.
Shadow Fang II Upgrade of Shadow Fang (2 CP)Needs a Large Straight - Gain Smoke Bomb and 2 Ninjutsu. Then deal 8 dmg.
Hero CardsThrowing Stars! CardRoll Phase Action, 1 CP, Attack Modifier - Roll 5 dice: Add 1 x
dmg. You may re-roll up to five of these dice.
Train! CardInstant Action, 0 CP Smoke Offering! CardInstant Action, 0 CP - If you discard 1, a chosen player gains Smoke Bomb.
Fan of Knives! CardMain Phase Action, 2 CP - Deal 1 undefendable dmg to three chosen opponents (may choose the same opponent multiple times).
Poison Dart! CardMain Phase Action, 2 CP - Inflict Delayed Poison on a chosen opponent.
Dojo! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Smoke Bomb and 2 Ninjutsu. On any other outcome, draw 1.
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