Ninja’s organized play performance is on the Stats page.

Face 1: Ninjato
Ninjato
Face 2: Ninjato
Ninjato
Face 3: Ninjato
Ninjato
Face 4: Shuriken
Shuriken
Face 5: Shuriken
Shuriken
Face 6: Mask
Mask

Status Effects

Delayed Poison Negative Status Effect

Stack limit 2

  • A player inflicted with this token removes it at the conclusion of their turn and then receives 3 dmg.

Smoke Bomb Positive Status Effect

Stack limit 1

  • When a player with this token receives dmg, they may choose to spend it. If spent, roll 1 die. If the outcome is 1-3, no dmg is received (although other associated effects may still apply).

Ninjutsu Positive Status Effect

Stack limit 3, Attack Modifier

  • After Attacking, a player with this token may spend it and roll 1 die: On 1-3, add 1 dmg. On 4-5, add 2 dmg. On 6, choose to either add 2 dmg, inflict Delayed Poison, or make your attack undefendable.

Abilities

Slash Offensive (98.4% / 87.9% / 51.3%)

  • NinjatoNinjatoNinjato Deal 5 dmg
  • NinjatoNinjatoNinjatoNinjato Deal 6 dmg
  • NinjatoNinjatoNinjatoNinjatoNinjato Deal 7 dmg

Walk the Line Offensive (53.6%)

Needs ShurikenShurikenShurikenShuriken

  • Roll 2 dice and deal dmg equal to the total roll value. If the final roll value is 6 or less, this attack becomes undefendable.

Death Blossom Offensive (65.6%)

Needs NinjatoNinjatoNinjatoShurikenShuriken

  • Roll 5 dice: Deal 1 x Ninjato + 2 x Shuriken dmg. On Mask, this attack becomes undefendable.

Smoke Screen Offensive (77.5%)

Needs NinjatoShurikenShurikenMask

  • A chosen player gains Smoke Bomb and 2 Ninjutsu. A chosen opponent is inflicted with Delayed Poison.

Poison Blade Offensive (61.5%)

Needs a Small Straight

  • Inflict Delayed Poison. Deal 5 dmg.

Shadewalk Offensive (10.4%)

Needs MaskMaskMaskMask

  • Gain Smoke Bomb. Inflict Delayed Poison. Deal 6 undefendable dmg.

Shadow Fang Offensive (26.1%)

Needs a Large Straight

  • Gain 2 Ninjutsu. Then deal 8 dmg.

Shade Shift Defensive

Defense Roll 3 dice

  • On Ninjato, deal 1 dmg. On Shuriken, deal 2 dmg. On Mask Mask, gain Smoke Bomb. You may re-roll one of these dice.

Assassinate! Ultimate (1.3%)

Needs MaskMaskMaskMaskMask

  • Inflict Delayed Poison on two chosen opponents (may be the same opponent). Gain Smoke Bomb. Deal 10 dmg.

Upgrades

Slash II Upgrade of Slash (2 CP)

  • NinjatoNinjatoNinjato Deal 4 dmg
  • NinjatoNinjatoNinjatoNinjato Deal 6 dmg
  • NinjatoNinjatoNinjatoNinjatoNinjato Deal 8 dmg
  • On 3-of-a-kind, gain Ninjutsu.

Walk the Line II Upgrade of Walk the Line (2 CP)

Needs ShurikenShurikenShurikenShuriken

  • Roll 2 dice and deal dmg equal to the total roll value. You may re-roll 1 of these dice. If the final roll value is 6 or less, this attack becomes undefendable.

Tip of the Blade Same card (84.2%)

Needs ShurikenShurikenShuriken

  • Roll 1 die: Deal pure dmg equal to the roll value.

Death Blossom II Upgrade of Death Blossom (2 CP)

Needs NinjatoNinjatoNinjatoShurikenShuriken

  • Roll 5 dice: Deal 1 x Ninjato + 2 x Shuriken dmg. On Mask, this attack becomes undefendable. On Mask Mask, inflict Delayed Poison. You may re-roll up to 5 of these dice.

Smokescreen II Upgrade of Smoke Screen (2 CP)

Needs NinjatoShurikenShurikenMask

  • A chosen player gains Smoke Bomb and 3 Ninjutsu. A chosen opponent is inflicted with Delayed Poison.

Kuji-Kiri Same card (21.3%)

Needs ShurikenShurikenShurikenMaskMask

  • Deal 4 pure dmg to two chosen opponents (may choose the same opponent twice).

Poison Blade II Upgrade of Poison Blade (1 CP)

Needs a Small Straight

  • Roll 1 die: On Ninjato, inflict Delayed Poison. On Shuriken or Mask, inflict 2 Delayed Poison. Deal 5 dmg.

Shadewalk II Upgrade of Shadewalk (2 CP)

Needs MaskMaskMaskMask

  • Gain Smoke Bomb. Inflict 2 Delayed Poison. Deal 5 undefendable dmg.

Jugulate Same card (35.5%)

Needs MaskMaskMask

  • Gain 3 Ninjutsu. Inflict Delayed Poison on a chosen opponent.

Shadow Fang II Upgrade of Shadow Fang (2 CP)

Needs a Large Straight

  • Gain Smoke Bomb and 2 Ninjutsu. Then deal 8 dmg.

Misdirect Same card (57.6%)

Needs NinjatoNinjatoMaskMask

  • Gain Smoke Bomb. Deal 2 undefendable dmg.

Shade Shift II Upgrade of Shade Shift (2 CP)

Defense Roll 3 dice

  • Deal 1 x Ninjato dmg. On Shuriken, deal 2 dmg. On Mask Mask, gain Smoke Bomb. You may re-roll up to 2 of these dice.

Hero Cards

Escape! Card

Roll Phase Action, 0 CP

  • Play only after being attacked. Roll 1 die: On Ninjato, prevent 1 dmg. On Shuriken, prevent 2 dmg. On Mask, gain Smoke Bomb.

Throwing Stars! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Shuriken dmg. You may re-roll up to five of these dice.

Train! Card

Instant Action, 0 CP

  • Gain Ninjutsu.

Smoke Offering! Card

Instant Action, 0 CP

  • If you discard 1, a chosen player gains Smoke Bomb.

Fan of Knives! Card

Main Phase Action, 2 CP

  • Deal 1 undefendable dmg to three chosen opponents (may choose the same opponent multiple times).

Poison Dart! Card

Main Phase Action, 2 CP

  • Inflict Delayed Poison on a chosen opponent.

Dojo! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Mask, gain Smoke Bomb and 2 Ninjutsu. On any other outcome, draw 1.