Paladin’s organized play performance is on the Stats page.

Face 1: Sword
Sword
Face 2: Sword
Sword
Face 3: Helmet
Helmet
Face 4: Helmet
Helmet
Face 5: Life
Life
Face 6: Prayer
Prayer

Status Effects

Retribution Positive Status Effect

Stack limit 1

  • This token may be spent after being Attacked as a result of an opponent's Offensive Roll Phase to deal half of the incoming dmg (rounded up) back to the attacker.

Crit Positive Status Effect

Stack limit 1, Attack Modifier

  • If a player with this token is dealing at least 5 dmg as a result of their Offensive Roll Phase, this token may be spent to deal +4 dmg.

Protect Positive Status Effect

Stack limit 1

  • A player with this token may spend it at any time to reduce incoming dmg by half (rounded up).

Accuracy Positive Status Effect

Stack limit 1

  • A player with this token may spend it at the conclusion of their Offensive Roll Phase to make their Attack undefendable.

Blessing of Divinity Unique Status Effect

Stack limit 1

  • The next time a player (or team) with this token would have their health reduced to 0, remove this token and set their health to 1 instead. This token may not be removed or transferred by any other means.

Abilities

Tithe Passive

  • You may re-roll 1 of your dice at any time for 1 CP per re-roll. You may draw 1 at any time for 3 CP per card.

Retaliate Offensive (60.1%)

Needs HelmetHelmetHelmetPrayer

  • A chosen player gains Retribution. Gain 3 CP.

Righteous Combat Offensive (41.8%)

Needs SwordSwordSwordHelmetHelmet

  • Deal 5 dmg & roll 2 dice: Add 1 x Helmet + 2 x Sword dmg. Heal 2 x Life. Gain 1 CP x Prayer.

Mighty Prayer Offensive (60.1%)

Needs SwordSwordSwordPrayer

  • Deal 3 undefendable dmg. Then gain Crit & Accuracy.

Holy Attack Offensive (61.5% / 26.1%)

  • Small Straight Heal 1. Deal 6 dmg.
  • Large Straight Heal 2. Deal 8 dmg.

Righteous Prayer Offensive (10.4%)

Needs PrayerPrayerPrayerPrayer

  • Deal 8 dmg. Then gain Crit and 2 CP.

Holy Light Offensive (69.9%)

Needs LifeLife

  • Heal 1 x Life & roll 2 dice: On Sword, gain Crit. On Helmet, gain Protect. On Life, draw 1. On Prayer, gain 2 CP.

Divine Defense Defensive

Defense Roll 3 dice

  • On Sword, deal 1 dmg. Prevent 1 x Helmet + 2 x Life dmg. Gain 1 CP x Prayer.

Resolute Faith! Ultimate (1.3%)

Needs PrayerPrayerPrayerPrayerPrayer

  • Gain Blessing of Divinity. Heal 5. Deal 10 dmg.

Upgrades

Tithe II Upgrade of Tithe (3 CP)

  • You may re-roll 1 of your dice at any time for 1 CP per re-roll. You may draw 1 at any time for 2 CP per card. Whenever you successfully activate an ability during your Offensive Roll Phase that utilizes at least 1 Prayer, gain 1 CP.

Retaliate II Upgrade of Retaliate (1 CP)

Needs HelmetHelmetHelmetPrayer

  • A chosen player gains Retribution. Gain 4 CP.

Requital Same card (65.2%)

Needs SwordHelmetLifePrayer

  • Gain Retribution. Heal 1. Deal 3 undefendable dmg.

Righteous Combat II Upgrade of Righteous Combat (2 CP)

Needs SwordSwordSwordHelmetHelmet

  • Deal 5 dmg & roll 3 dice: Add 1 x Helmet + 2 x Sword dmg. Heal 2 x Life. Gain 1 CP x Prayer.

Righteous Combat III Upgrade of Righteous Combat (4 CP)

Needs SwordSwordSwordHelmetHelmet

  • Deal 6 dmg & roll 3 dice: Add 1 x Helmet + 2 x Sword dmg. Heal 2 x Life. Gain 1 CP x Prayer.

Steadfast Same card (93.4%)

Needs SwordSwordHelmet

  • Heal 2. Deal 2 undefendable dmg.

Mighty Prayer II Upgrade of Mighty Prayer (2 CP)

Needs SwordSwordSwordPrayer

  • Deal 4 undefendable dmg. Then gain Crit & Accuracy.

Offensive Stance Same card (82.6%)

Needs SwordSwordPrayer

  • Deal 2 undefendable dmg. Then gain Crit -or- Accuracy.

Holy Attack II Upgrade of Holy Attack (2 CP)

  • Small Straight Heal 1. Deal 7 dmg.
  • Large Straight Heal 2. Deal 9 dmg.

Righteous Prayer II Upgrade of Righteous Prayer (2 CP)

Needs PrayerPrayerPrayerPrayer

  • Deal 8 undefendable dmg. Then gain Crit and 2 CP.

Prosperity Same card (35.5%)

Needs PrayerPrayerPrayer

  • Gain 4 CP.

Holy Light II Upgrade of Holy Light (2 CP)

Needs LifeLife

  • Heal 1 x Life & roll 3 dice: On Sword, gain Crit. On Helmet, gain Protect. Draw 1 x Life. Gain 2 CP x Prayer.

Divine Defense II Upgrade of Divine Defense (3 CP)

Defense Roll 4 dice

  • Deal 1 x Sword dmg. Prevent 1 x Helmet + 2 x Life dmg. Gain 1 CP x Prayer.

Divine Defense III Upgrade of Divine Defense (4 CP)

Defense Roll 4 dice

  • Deal 1 x Sword dmg. Prevent 1 x Helmet + 2 x Life dmg. Gain 1 CP x Prayer. On Helmet Helmet Prayer, gain Protect.

Hero Cards

Absolution! Card

Roll Phase Action, 1 CP

  • Play only after being Attacked. Roll 1 die: On Sword, deal 3 return dmg. On Helmet, prevent 3 dmg. On Life, prevent 5 dmg. On Prayer, prevent 2 dmg & gain 2 CP.

Blessed! Card

Main Phase Action, 1 CP

  • Roll 1 die: On Sword, draw 2 cards. On Helmet, heal 3. On Life, heal 4. On Prayer, gain 3 CP.

Consecration! Card

Main Phase Action, 4 CP

  • A chosen player gains Protect, Retribution, Crit, & Accuracy.

Mighty! Card

Main Phase Action, 1 CP

  • A chosen player gains Crit.

Divine Favor! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Prayer, gain 4 CP. On any other outcome, draw 1.