Pale Lady’s organized play performance is on the Stats page.

Face 1: Slash
Slash
Face 2: Slash
Slash
Face 3: Slash
Slash
Face 4: Crescent
Crescent
Face 5: Crescent
Crescent
Face 6: Full Moon
Full Moon

Setup. Begin the game with your Hero Board "Pale Lady" side up.

Status Effects

Moon Shard Unique Status Effect

Stack limit 3

  • These tokens have effects documented on both sides of the Hero Board. These tokens may not be removed or transferred by any means except as a result of this Hero's abilities and cards.

Bleed Negative Status Effect

Stack limit 2

  • A player afflicted with this token must roll 1 die during their Upkeep Phase. On 1-4, they are dealt 1 dmg. On 5-6, remove this token.

Prey Negative Status Effect

Stack limit 2, Attack Modifier

  • When a player afflicted with this token is Attacked by an opponent, the Attacker may roll 1 die: On 1, remove this token. On 2-5, the Attacker increases their dmg by 1. On 6, the Attacker increases their dmg by 2.

Other Rules

Board flip Mechanic

  • Pale Lady has a double-sided Hero Board: the "Pale Lady" side and the "Werewolf" side. Moon Shards have effects documented on both sides of the Hero Board. Gaining or removing Moon Shards from your Hero abilities and cards is not optional (unless you activate your Ultimate Ability, UNLEASH THE BEAST!). Flipping over your Hero Board from your TWILIGHT Passive Ability is not optional on both the Pale Lady side and the Werewolf side.

Abilities

Twilight Passive (Pale Lady side)

  • During your Upkeep Phase, if you have 3 Moon Shard, flip your Hero Board.

Scratch Offensive (Pale Lady side) (98.4% / 87.9% / 51.3%)

  • SlashSlashSlash Deal 4 dmg
  • SlashSlashSlashSlash Deal 5 dmg
  • SlashSlashSlashSlashSlash Deal 6 dmg
  • On 3-of-a-kind, inflict Bleed.

The Cure Offensive (Pale Lady side) (60.1%)

Needs CrescentCrescentCrescentFull Moon

  • Gain Moon Shard and 1 CP. Draw 1. Heal 3.

The Hunt Offensive (Pale Lady side) (57.6%)

Needs SlashSlashFull MoonFull Moon

  • Inflict Prey. Then deal 6 dmg.

Conflicted Offensive (Pale Lady side) (61.5% / 26.1%)

  • Small Straight Gain Moon Shard. Deal 6 dmg.
  • Large Straight Gain 2 Moon Shard. Deal 8 dmg.

Ensnare Offensive (Pale Lady side) (10.4%)

Needs Full MoonFull MoonFull MoonFull Moon

  • Gain 2 Moon Shard. Inflict 2 Prey. Then deal 5 undefendable dmg.

Full Moon Offensive (Pale Lady side) (53.6%)

Needs CrescentCrescentCrescentCrescent

  • Deal 5 dmg & roll 4 dice: Add 1 x Slash dmg. On Crescent, gain 1 CP or Moon Shard. On Full Moon, gain 1 CP and Moon Shard.

Refresh Defensive (Pale Lady side)

Defense Roll 4 dice

  • Heal 1 x Crescent. On Full Moon, gain Moon Shard.

Unleash the Beast! Ultimate (Pale Lady side) (1.3%)

Needs Full MoonFull MoonFull MoonFull MoonFull Moon

  • Gain 2 Moon Shard. Then flip your Hero Board and activate the Werewolf's Ultimate Ability.

Twilight Passive (Werewolf side)

  • At the conclusion of your turn, remove 1 Moon Shard. Then, if you do not have any Moon Shard, flip your Hero Board.

Shred Offensive (Werewolf side) (98.4% / 87.9% / 51.3%)

  • SlashSlashSlash Deal 4 undefendable dmg
  • SlashSlashSlashSlash Deal 5 undefendable dmg
  • SlashSlashSlashSlashSlash Deal 6 undefendable dmg
  • On 3-of-a-kind, inflict Bleed.

Rip and Tear Offensive (Werewolf side) (60.1%)

Needs CrescentCrescentCrescentFull Moon

  • Deal 8 undefendable dmg.

The Hunter Offensive (Werewolf side) (57.6%)

Needs SlashSlashFull MoonFull Moon

  • Inflict 2 Prey. Then deal 7 dmg.

Sunder Offensive (Werewolf side) (61.5% / 26.1%)

  • Small Straight Inflict Bleed. Deal 8 + 1 dmg per Moon Shard.
  • Large Straight Inflict 2 Bleed. Deal 8 + 2 dmg per Moon Shard.

Jaws of the Wolf Offensive (Werewolf side) (10.4%)

Needs Full MoonFull MoonFull MoonFull Moon

  • Inflict Prey and roll 4 dice: On Full Moon, gain Moon Shard. Then deal 5 + 2 undefendable dmg per Moon Shard.

Full Moon Blitz Offensive (Werewolf side) (53.6%)

Needs CrescentCrescentCrescentCrescent

  • Heal 1 per Moon Shard. Deal 4 + 1 undefendable dmg per Moon Shard.

Backslash Defensive (Werewolf side)

Defense Roll 4 dice

  • Deal 1 x Slash dmg. On Crescent, inflict Bleed. On Full Moon, deal 2 dmg.

Unleash the Beast! Ultimate (Werewolf side) (1.3%)

Needs Full MoonFull MoonFull MoonFull MoonFull Moon

  • Gain Moon Shard. Inflict Prey and 2 Bleed. Then deal 13 dmg. At the conclusion of your turn, do not remove 1 Moon Shard.

Hero Cards

Ambush! Card

Roll Phase Action, 1 CP, Attack Modifier

  • If Pale Lady, remove a Moon Shard and roll 1 die: On 1, add 3 dmg. On 2-5, add 4 dmg. On 6, add 4 dmg and gain Moon Shard.

Ravage! Card

Roll Phase Action, 2 CP, Attack Modifier

  • If Werewolf, receive 1 dmg and roll 5 dice: Add 1 x Slash dmg. You may re-roll up to five of these dice.

Quenched! Card

Roll Phase Action, 1 CP, Attack Modifier

  • If Werewolf, after successfully dealing dmg, Heal 1 per Moon Shard.

Etiquette! Card

Roll Phase Action, 1 CP

  • Play only after being Attacked. If an opponent is Attacking you with at least 10 dmg, Heal 2 and gain Moon Shard.

New Moon! Card

Instant Action, 2 CP

  • If Pale Lady, receive 1 dmg. Gain Moon Shard.

Dark Side of the Moon! Card

Main Phase Action, 0 CP

  • Roll 5 dice: For each Slash, receive 1 dmg. For each Crescent, inflict Bleed on a chosen opponent. Gain 1 x Full Moon Moon Shard.

Briar Thorn! Card

Main Phase Action, 1 CP

  • Choose an opponent and roll 1 die: On Crescent, inflict 2 Bleed. Otherwise, inflict Bleed.

Transformation! Card

Main Phase Action, 3 CP

  • If Pale Lady, gain Moon Shard. Then flip your Hero Board.

Petulant! Card

Main Phase Action, 1 CP

  • If Pale Lady, choose an opponent. They must pay you 1 CP or else you flip your Hero Board.

Scent of Blood! Card

Main Phase Action, 1 CP

  • If Werewolf, inflict Prey on a chosen opponent. You may spend an additional 2 CP to inflict 2 Prey instead.

Waxing Moon! Card

Main Phase Action, 3 CP

  • If Werewolf, roll 1 die: On Slash, deal 4 dmg to a chosen opponent. On Crescent, draw 2. On Full Moon, gain Moon Shard.

Life Trade! Card

Main Phase Action, 0 CP

  • If Pale Lady, receive up to 3 dmg and gain the same amount of CP.

Trick of the Light! Card

Main Phase Action, 1 CP

  • If Werewolf, Heal 2 and flip your Hero Board.

Waning Moon! Card

Main Phase Action, 1 CP

  • If Pale Lady, roll 1 die: On Slash, deal 2 dmg to a chosen opponent. On Crescent, gain 2 CP. On Full Moon, Heal 2.

Apogee of the Moon! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Full Moon, gain 2 Moon Shard. On any other outcome, draw 1.