Pyromancer hero portrait

Pyromancer’s organized play performance is on the Stats page.

Face 1: Flame
Flame
Face 2: Flame
Flame
Face 3: Flame
Flame
Face 4: Blaze
Blaze
Face 5: Fiery Soul
Fiery Soul
Face 6: Meteor
Meteor

Status Effects

Knockdown Negative Status Effect

Stack limit 1

  • To remove this token, a player afflicted with it must spend 2 CP before the start of their Offensive Roll Phase. If the player does not, they must skip their Offensive Roll Phase and then remove this token.

Burn Negative Status Effect

Stack limit 1

  • A player afflicted with this token is dealt 2 dmg during the Upkeep Phase of their turn. Persistent.

Fire Mastery Positive Status Effect

Stack limit 5

  • A player with this token must "cool off" during their Upkeep Phase (i.e. remove 1 Fire Mastery token).

Stun Negative Status Effect

Stack limit 1

  • A player afflicted with this token may take no actions of any kind (i.e. no cards may be played, no defense may be made, no status tokens or passive abilities may be used, etc). After the attack concludes, the player who inflicted Stun removes the token and then immediately targets the same opponent with an additional Offensive Roll Phase (if this opponent is removed from the battlefield, this additional Offensive Roll Phase is forfeited).

Abilities

Fireball Offensive (98.4% / 87.9% / 51.3%)

  • FlameFlameFlame Deal 4 dmg
  • FlameFlameFlameFlame Deal 6 dmg
  • FlameFlameFlameFlameFlame Deal 8 dmg
  • Gain 1 Fire Mastery.

Burning Soul Offensive (69.9%)

Needs Fiery SoulFiery Soul

  • Gain 2 x Fiery Soul Fire Mastery. Deal 1 x Fiery Soul collateral dmg to all opponents.

Pyroblast Offensive (80.2%)

Needs FlameFlameFlameMeteor

  • Deal 6 dmg and roll 1 die: On Flame, add 3 dmg. On Blaze, inflict Burn. On Fiery Soul, gain 2 Fire Mastery. On Meteor, inflict Knockdown.

Combustion Offensive (60.7%)

Needs FlameBlazeFiery SoulMeteor

  • Gain 1 Fire Mastery. To activate Combustion, remove up to 4 Fire Mastery tokens and then deal 3 undefendable dmg per token.

Hot Streak Offensive (61.5%)

Needs a Small Straight

  • Gain 2 Fire Mastery. Then deal 5 dmg +1 dmg per Fire Mastery.

Meteorite Offensive (10.4%)

Needs MeteorMeteorMeteorMeteor

  • Gain 2 Fire Mastery. Inflict Stun. Then deal 1 undefendable dmg per Fire Mastery. Additionally, deal 2 collateral dmg to all opponents.

Ignite Offensive (26.1%)

Needs a Large Straight

  • Gain 2 Fire Mastery. Then deal 4 dmg +2 dmg per Fire Mastery.

Molten Armor Defensive

Defense Roll 5 dice

  • Gain 1 x Fiery Soul Fire Mastery. Deal 1 x Flame dmg.

Scorch the Earth! Ultimate (1.3%)

Needs MeteorMeteorMeteorMeteorMeteor

  • Gain 3 Fire Mastery. Inflict Knockdown & Burn. Deal 12 dmg. Additionally, deal 2 collateral dmg to all opponents.

Upgrades

Fireball II Upgrade of Fireball (1 CP)

  • FlameFlameFlame Deal 4 dmg
  • FlameFlameFlameFlame Deal 6 dmg
  • FlameFlameFlameFlameFlame Deal 8 dmg
  • Gain 2 Fire Mastery.

Burning Soul II Upgrade of Burning Soul (1 CP)

Needs Fiery SoulFiery Soul

  • On Fiery Soul x3, inflict Burn. On Fiery Soul x4, increase Fire Mastery stack limit by 1. Gain 2 x Fiery Soul Fire Mastery. Deal 1 x Fiery Soul collateral dmg to all opponents.

Pyroblast II Upgrade of Pyroblast (2 CP)

Needs FlameFlameFlameMeteor

  • Deal 6 dmg and roll 2 dice: Add 3 x Flame dmg. On Blaze, inflict Burn. Gain 2 x Fiery Soul Fire Mastery. On Meteor, inflict Knockdown.

Pyroblast III Upgrade of Pyroblast (3 CP)

Needs FlameFlameFlameMeteor

  • Deal 6 dmg and roll 2 dice: If desired, you may re-roll 1 die. Add 3 x Flame dmg. On Blaze, inflict Burn. Gain 2 x Fiery Soul Fire Mastery. On Meteor, inflict Knockdown.

Combustion II Upgrade of Combustion (2 CP)

Needs FlameBlazeFiery SoulMeteor

  • Gain 1 Fire Mastery. To activate Combustion, remove up to 4 Fire Mastery tokens and then deal 4 undefendable dmg per token.

Hot Streak II Upgrade of Hot Streak (2 CP)

Needs a Small Straight

  • Gain 2 Fire Mastery. Then deal 6 dmg +1 dmg per Fire Mastery.

Scorch Same card (57.6%)

Needs FlameFlameBlazeBlaze

  • Gain 2 Fire Mastery. Inflict Burn. Deal 6 dmg.

Meteorite II Upgrade of Meteorite (2 CP)

Needs MeteorMeteorMeteorMeteor

  • Gain 2 Fire Mastery. Inflict Stun. Then deal 1 undefendable dmg per Fire Mastery. Additionally, deal 3 collateral dmg to all opponents.

Meteoroid Same card (35.5%)

Needs MeteorMeteorMeteor

  • Inflict Knockdown, Burn, and Stun.

Ignite II Upgrade of Ignite (2 CP)

Needs a Large Straight

  • Gain 2 Fire Mastery. Inflict Burn. Then deal 4 dmg +2 dmg per Fire Mastery.

Blazing Soul Same card (27.5%)

Needs BlazeBlazeFiery SoulFiery Soul

  • Increase Fire Mastery stack limit by 1. Then gain 5 Fire Mastery. Inflict Knockdown.

Molten Armor II Upgrade of Molten Armor (1 CP)

Defense Roll 5 dice

  • Gain 1 x Fiery Soul Fire Mastery. On Flame Blaze, inflict Burn. Deal 1 x Flame dmg.

Molten Armor III Upgrade of Molten Armor (3 CP)

Defense Roll 5 dice

  • Gain 1 x Fiery Soul +1 x Meteor Fire Mastery. On Flame Blaze, inflict Burn. Deal 1 x Flame +1 x Meteor dmg.

Hero Cards

Huzzah! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 1 die: On Flame, add 3 dmg. On Blaze, inflict Burn. On Fiery Soul, gain 2 Fire Mastery. On Meteor, inflict Knockdown.

Red Hot! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Add 1 dmg per Fire Mastery.

Fire Up! Card

Main Phase Action, 3 CP

  • Increase Fire Mastery stack limit by 1. Then gain 2 Fire Mastery.

Warm Up! Card

Main Phase Action, 0 CP

  • Gain 1 Fire Mastery. Then spend CP as desired and gain 1 additional Fire Mastery for each CP spent.

Infernal Infusion! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Meteor, gain max Fire Mastery. On any other outcome, draw 1.