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Rogue’s organized play performance is on the Stats page.  Touch Touch Touch Soar Soar Ion
Status Effects Influence Negative Status Effect
Stack limit 3 - A player afflicted with these tokens must roll 1 die at the start of their Offensive Roll Phase per token. For every 1-3 rolled, they get one fewer Roll Attempt. Then remove all of these tokens.
Ionic Energy Positive Status EffectStack limit 4, Attack Modifier - A player with this token may choose to spend it to add the indicated number of damage to their Attack. You may only spend up to 2 tokens per turn. Alternatively, pay 1 CP to spend up to 4 tokens this turn. Attack Modifier. Tokens have the values [1] and [2].
Skyward Positive Status Effect
Stack limit 2 - When a player with this token is Attacked, they may choose to spend it. If spent, you and your Attacker each roll 1 die. The player who spent this token may pay 1 CP to re-roll their die (may do this multiple times): If your outcome is greater, deal 3 dmg back to the Attacker. If your outcome is equal, prevent 4 incoming dmg.
Other RulesIonic Energy Mechanic- Ionic Energy tokens come in two values, [1] and [2], that share one Stack Limit of 4. Each token may be spent to add its value in damage to an Attack (an Attack Modifier). You may only spend up to 2 tokens per turn; alternatively pay 1 CP to spend up to 4 tokens this turn. If you would gain Ionic Energy [2] while at the Stack Limit you cannot replace an Ionic Energy [1] token with it.
AbilitiesBrawl Offensive (98.4% / 87.9% / 51.3%)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
Absorption Offensive (61.5% / 26.1%)- Small Straight Inflict Influence. Deal 7 dmg
- Large Straight Inflict 2 Influence. Deal 9 dmg
Ionic Drive Passive- Whenever dmg is successfully dealt to you from an Attack, gain Ionic Energy (excluding dmg from an Ultimate): On 6 or less dmg, gain Ionic Energy [1]. On 7 or more dmg, gain Ionic Energy [2].
UpgradesBrawl II Upgrade of Brawl (2 CP)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
- Gain 1 CP. On 3-of-a-kind, inflict Influence.
Absorption II Upgrade of Absorption (2 CP)- Small Straight Inflict 2 Influence. Deal 7 dmg
- Large Straight Inflict 3 Influence. Deal 9 dmg
Hero CardsCloudy! CardRoll Phase Action, 2 CP - Play this card after a Skyward token has been resolved to double its effect.
Head in the Clouds! CardRoll Phase Action, 2 CP - Gain Skyward and Ionic Energy [2].
Sweet Tea! CardRoll Phase Action, 1 CP - Gain Ionic Energy [2]. You may spend up to 4 Ionic Energy this turn.
Sugah! CardInstant Action, 1 CP - Change the value of any one die that was rolled as a result of Influence or Skyward.
Back Off! CardMain Phase Action, 1 CP - Inflict Influence. A chosen opponent rolls 1 die per Influence they are afflicted with: For each 1-4 rolled, Steal 1 Health.
Remy's Kiss! CardMain Phase Action, 0 CP - Inflict Influence. Draw 1.
Wind Up! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 1 CP and 2 Ionic Energy [2]. On any other outcome, draw 1.
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