Samurai’s organized play performance is on the Stats page.

Face 1: Katana
Katana
Face 2: Katana
Katana
Face 3: Katana
Katana
Face 4: Kabuto
Kabuto
Face 5: Kabuto
Kabuto
Face 6: Rising Sun
Rising Sun

Status Effects

Shame Negative Status Effect

Stack limit 2, Attack Modifier

  • When a player afflicted with Shame concludes their Offensive Roll Phase with an Attack, remove this token and reduce that Attack dmg by 1.

Honor Positive Status Effect

Stack limit 2, Attack Modifier

  • Spend to increase your Attack dmg by 1 or spend 2 Honor to increase your Attack dmg by 3.

Back Strike Positive Status Effect

Stack limit 1

  • When a player with Back Strike receives dmg as a result of an opponent's Offensive Roll Phase, they may choose to spend this token. If spent, roll 1 die. Then deal 1/2 the value as dmg (rounded up) to the attacking player.

Abilities

Bushido Passive

  • If you are the first player to begin the game, gain Honor. At the conclusion of your turn, if you used less than 3 rolls during your Offensive Roll Phase, gain Honor.

Katana Slice Offensive (98.4% / 87.9% / 51.3%)

  • KatanaKatanaKatana Deal 5 dmg
  • KatanaKatanaKatanaKatana Deal 6 dmg
  • KatanaKatanaKatanaKatanaKatana Deal 7 dmg

Wakizashi Offensive (57.6%)

Needs KatanaKatanaRising SunRising Sun

  • Gain Back Strike. Deal 3 undefendable dmg.

Solemnity Offensive (55.7%)

Needs KatanaKatanaKabutoKabutoKabuto

  • Inflict Shame. Deal 7 dmg.

Budo Offensive (61.5%)

Needs a Small Straight

  • Gain Honor. Then deal 6 dmg.

Hagakure Offensive (10.4%)

Needs Rising SunRising SunRising SunRising Sun

  • Gain Honor. Gain Back Strike. Inflict 2 Shame. Then deal 5 undefendable dmg.

Masamune Offensive (26.1%)

Needs a Large Straight

  • Deal 7 dmg & roll 4 dice: Add 1 x Katana dmg. Inflict 1 x Kabuto Shame. On Rising Sun, gain Back Strike.

Stand Tall Defensive

Defense Roll 3 dice

  • Deal 1 x Katana dmg. Prevent 1 x Kabuto dmg. On Rising Sun, prevent 2 dmg. If no Kabuto or Rising Sun were rolled, gain Shame (Shame yourself).

Shogun! Ultimate (1.3%)

Needs Rising SunRising SunRising SunRising SunRising Sun

  • Gain Honor. Inflict 2 Shame. Then deal 13 dmg.

Upgrades

Katana Slice II Upgrade of Katana Slice (2 CP)

  • KatanaKatanaKatana Deal 6 dmg
  • KatanaKatanaKatanaKatana Deal 7 dmg
  • KatanaKatanaKatanaKatanaKatana Deal 8 dmg
  • On 4-of-a-kind, inflict Shame.

Katana Slice III Upgrade of Katana Slice (3 CP)

  • KatanaKatanaKatana Deal 6 dmg
  • KatanaKatanaKatanaKatana Deal 7 dmg
  • KatanaKatanaKatanaKatanaKatana Deal 8 dmg
  • On 3-of-a-kind, inflict Shame.

Wakizashi II Upgrade of Wakizashi (1 CP)

Needs KatanaKatanaRising SunRising Sun

  • Gain Back Strike. Deal 4 undefendable dmg.

Wakizashi III Upgrade of Wakizashi (2 CP)

Needs KatanaKatanaRising SunRising Sun

  • Gain Back Strike. Inflict Shame. Deal 4 undefendable dmg.

Solemnity II Upgrade of Solemnity (2 CP)

Needs KatanaKatanaKabutoKabutoKabuto

  • Inflict 2 Shame. Deal 8 dmg.

Solemn Same card (84.2%)

Needs KabutoKabutoKabuto

  • Inflict 2 Shame.

Budo II Upgrade of Budo (2 CP)

Needs a Small Straight

  • Gain Honor. Then deal 8 dmg.

Hagakure II Upgrade of Hagakure (2 CP)

Needs Rising SunRising SunRising SunRising Sun

  • Gain Honor. Gain Back Strike. Inflict 2 Shame. Then deal 7 undefendable dmg.

Haga Same card (35.5%)

Needs Rising SunRising SunRising Sun

  • Gain Honor. Inflict 2 Shame. Then deal 2 undefendable dmg.

Masamune II Upgrade of Masamune (2 CP)

Needs a Large Straight

  • Deal 7 dmg & roll 5 dice: Add 1 x Katana dmg. Inflict 1 x Kabuto Shame. On Rising Sun, gain Back Strike.

Empower Same card (89.6%)

Needs KatanaKabutoRising Sun

  • Gain Back Strike.

Stand Tall II Upgrade of Stand Tall (3 CP)

Defense Roll 4 dice

  • Deal 1 x Katana dmg. Prevent 1 x Kabuto dmg. On Rising Sun, prevent 2 dmg.

Hero Cards

Follow Through! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Katana dmg. Inflict Shame.

Gishi! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 1 die: On Katana, add 2 dmg. On Kabuto, inflict 2 Shame. On Rising Sun, gain Back Strike.

Don't Back Down! Card

Main Phase Action, 1 CP

  • Gain Back Strike.

Shame on You! Card

Main Phase Action, 1 CP

  • Inflict 2 Shame on chosen opponent.

Honorable! Card

Main Phase Action, 1 CP

  • Gain 2 Honor.

Kensei! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Rising Sun, gain Back Strike & 2 Honor. On any other outcome, draw 1 card.