Santa’s organized play performance is on the Stats page.

Face 1: Axe
Axe
Face 2: Axe
Axe
Face 3: Axe
Axe
Face 4: Bell
Bell
Face 5: Bell
Bell
Face 6: Star
Star

Status Effects

Cheer Positive Status Effect

Stack limit 3

  • A player with this token may: Spend 1 to re-roll 1 of their dice. Spend 3 to change any one of their dice to a 6.

Egg Nog Positive Status Effect

Stack limit 5

  • A player with 3 of these tokens may remove them at any time to roll 1 die: On Axe, deal 2 to a chosen opponent as an isolated source of undefendable dmg. On Bell, Heal 2 and gain 1 CP. On Star, Heal 2 and draw 1 card.

Abilities

Trim Your Tree Offensive (98.4% / 87.9% / 51.3%)

  • AxeAxeAxe Deal 4 dmg
  • AxeAxeAxeAxe Deal 6 dmg
  • AxeAxeAxeAxeAxe Deal 8 dmg

Festivities Offensive (34.9%)

Needs AxeAxeAxeStarStar

  • Gain 2 Egg Nog. All players gain 1 CP. Deal 7 dmg + 1 per player.

Fireside Chat Offensive (53.6%)

Needs BellBellBellBell

  • After targeting an opponent, you each roll 1 die: If your roll is equal or greater, deal 6 undefendable dmg and gain Cheer. Otherwise, deal 8 dmg and gain Egg Nog.

Naughty or Nice Offensive (56.6%)

Needs AxeAxeBellBellStar

  • After targeting an opponent, roll 1 die: On 1-4, your opponent is nice. They gain 1 CP. Then deal 10 dmg. On 5-6, your opponent is naughty. They gain Cheer. Then deal 12 dmg.

Rosey Cheeks Offensive (61.5%)

Needs a Small Straight

  • Gain Cheer. Then deal 6 + 1 dmg per Cheer.

Holly Jolly Offensive (10.4%)

Needs StarStarStarStar

  • Gain 2 Cheer and 3 Egg Nog. Deal 6 undefendable dmg.

Reindeer Games Offensive (26.1%)

Needs a Large Straight

  • Gain Cheer and 2 Egg Nog. Then deal 4 + 1 dmg per Egg Nog + 1 dmg per Cheer.

Egg Noggin' It Defensive

Defense Roll 4 dice

  • Gain 1 x Bell Egg Nog. On Star, gain Cheer.

Comfort and Joy! Ultimate (1.3%)

Needs StarStarStarStarStar

  • Gain 4 Egg Nog. Deal 10 dmg. Immediately target the same opponent with an additional Offensive Roll Phase.

Upgrades

Trim Your Tree II Upgrade of Trim Your Tree (2 CP)

  • AxeAxeAxe Deal 5 dmg
  • AxeAxeAxeAxe Deal 7 dmg
  • AxeAxeAxeAxeAxe Deal 9 dmg
  • On 4-of-a-kind, gain Egg Nog.

Festivities II Upgrade of Festivities (2 CP)

Needs AxeAxeAxeStarStar

  • Gain 3 Egg Nog. All players gain 1 CP. Then deal 8 dmg + 1 per player.

Naughty or Nice II Upgrade of Naughty or Nice (2 CP)

Needs AxeAxeBellBellStar

  • After targeting an opponent, roll 1 die: On 1-3, your opponent is nice. They gain 1 CP. Then deal 11 dmg. On 4-6, your opponent is naughty. They gain Cheer. Then deal 13 dmg.

Rosey Cheeks II Upgrade of Rosey Cheeks (2 CP)

Needs a Small Straight

  • Gain Cheer and Egg Nog. Then deal 7 + 1 dmg per Cheer.

Holly Jolly II Upgrade of Holly Jolly (2 CP)

Needs StarStarStarStar

  • Gain 3 Cheer and 3 Egg Nog. Deal 7 undefendable dmg.

Tannenboom Same card (35.5%)

Needs StarStarStar

  • Gain Cheer and 5 Egg Nog.

Reindeer Games II Upgrade of Reindeer Games (2 CP)

Needs a Large Straight

  • Gain Cheer and 2 Egg Nog. Then deal 4 + 1 dmg per Egg Nog + 2 dmg per Cheer.

Mistletoe Same card (90.1%)

Needs AxeAxeBellBell

  • Two chosen players gain Cheer (may choose the same player twice). Deal 2 undefendable dmg.

Egg Noggin' It II Upgrade of Egg Noggin' It (2 CP)

Defense Roll 5 dice

  • Gain 1 x Bell Egg Nog. On Star, gain Cheer.

Hero Cards

Rude-Olph! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Add 1 dmg per Cheer.

Gang-Deer! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Axe dmg. On Bell Bell, gain Cheer.

Extremely Naughty! Card

Roll Phase Action, 0 CP, Attack Modifier

  • Play only after activating your Naughty or Nice Offensive Ability. If your opponent is naughty, this Attack becomes undefendable. Additionally, your opponent must apologize to you for being naughty or else receive 2 more dmg.

Ho, Ho, Ho! Card

Instant Action, 1 CP

  • Roll 1 die: Gain 1/2 the value as Cheer (rounded up).

Nogtastic! Card

Instant Action, 1 CP

  • Gain 5 Egg Nog.

White Elephant Gift! Card

Main Phase Action, 0 CP

  • Conceal a Cheer and 3 Egg Nog in one hand and nothing in your other hand. Your opponent chooses a hand. If they choose the empty hand, you keep the contents of the other. Otherwise, nothing happens.

Santa's Helper! Card

Main Phase Action, 0 CP

  • Discard 5 Egg Nog to Heal 2, draw 1 card, gain Cheer, deal 2 to a chosen opponent as an isolated source of undefendable dmg.

Rebel Without a Claus! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Star, gain 2 Cheer & 4 Egg Nog. On any other outcome, draw 1.