| ~ NAVIGATE ~ | Heroes Organized Play |
|
Seraph’s organized play performance is on the Stats page.  Blade Blade Blade Wings Cross Angelic Pendant
Status Effects Flight Positive Status Effect
Stack limit 3 - A player with this token may spend it at any time during the Roll Phase. Once spent, roll 2 dice. If a 6 was rolled, activate this token. If activated during the Offensive Roll Phase, this player's Attack becomes undefendable. If activated during the Defensive Roll Phase, ignore all incoming damage.
Blinding Light Negative Status Effect
Stack limit 1 - The next time a player afflicted with this token concludes their Offensive Roll Phase, they must remove this token and roll 1 die: On 1, their Offensive Roll Phase has no effect of any kind. On 2-3, any dmg they deal for the remainder of the Roll Phase is reduced by 1/2 (rounded up).
Cleanse Positive Status Effect
Stack limit 3 - A player with this token may discard it at any time to remove a single status effect from themselves.
Holy Presence Unique Status Effect
Stack limit 2 - During their Upkeep Phase, a player with this token deals 1 dmg to all opponents. This token may not be transferred by any means (but can be removed).
Blessing of Divinity Unique Status Effect
Stack limit 1 - The next time a player (or team) with this token would have their health reduced to 0, remove this token and set their health to 1 instead. This token may not be removed or transferred by any other means.
AbilitiesHoly Blade Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Archangel's Will Offensive (26.1%)Needs a Large Straight - Gain Flight. Inflict Blinding Light. Then deal 8 dmg.
UpgradesHoly Blade II Upgrade of Holy Blade (2 CP)  Deal 6 dmg   Deal 7 dmg    Deal 8 dmg
Holy Blade III Upgrade of Holy Blade (3 CP)  Deal 5 dmg   Deal 7 dmg    Deal 9 dmg
- On 4-of-a-kind, inflict Blinding Light.
Archangel's Will II Upgrade of Archangel's Will (2 CP)Needs a Large Straight - Gain Flight. Inflict Blinding Light. Then deal 9 dmg.
Hero CardsSmote! CardRoll Phase Action, 1 CP, Attack Modifier - Roll 5 dice: Add 1 x
to the total dmg. On , inflict Blinding Light.
Divine Intervention! CardMain Phase Action, 4 CP - Gain Holy Presence. Inflict Blinding Light on a chosen player. A chosen player gains 2 Flight. A chosen player gains Cleanse.
To the Skies! CardMain Phase Action, 1 CP - A chosen player gains Flight.
Holier Than Thou! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 2 Flight & 2 Cleanse. On any other outcome, draw 1 card.
|
|
| NOTICE |  Parts of the site are still incomplete. |
|