Seraph’s organized play performance is on the Stats page.

Face 1: Blade
Blade
Face 2: Blade
Blade
Face 3: Blade
Blade
Face 4: Wings
Wings
Face 5: Cross
Cross
Face 6: Angelic Pendant
Angelic Pendant

Status Effects

Flight Positive Status Effect

Stack limit 3

  • A player with this token may spend it at any time during the Roll Phase. Once spent, roll 2 dice. If a 6 was rolled, activate this token. If activated during the Offensive Roll Phase, this player's Attack becomes undefendable. If activated during the Defensive Roll Phase, ignore all incoming damage.

Blinding Light Negative Status Effect

Stack limit 1

  • The next time a player afflicted with this token concludes their Offensive Roll Phase, they must remove this token and roll 1 die: On 1, their Offensive Roll Phase has no effect of any kind. On 2-3, any dmg they deal for the remainder of the Roll Phase is reduced by 1/2 (rounded up).

Cleanse Positive Status Effect

Stack limit 3

  • A player with this token may discard it at any time to remove a single status effect from themselves.

Holy Presence Unique Status Effect

Stack limit 2

  • During their Upkeep Phase, a player with this token deals 1 dmg to all opponents. This token may not be transferred by any means (but can be removed).

Blessing of Divinity Unique Status Effect

Stack limit 1

  • The next time a player (or team) with this token would have their health reduced to 0, remove this token and set their health to 1 instead. This token may not be removed or transferred by any other means.

Abilities

Holy Blade Offensive (98.4% / 87.9% / 51.3%)

  • BladeBladeBlade Deal 5 dmg
  • BladeBladeBladeBlade Deal 6 dmg
  • BladeBladeBladeBladeBlade Deal 7 dmg

Glorious Offensive (80.2%)

Needs BladeBladeBladeWings

  • Gain Flight. Then deal 6 dmg.

Purify Offensive (54.3%)

Needs CrossCrossAngelic Pendant

  • Choose a player: If that player is an opponent, deal 5 undefendable dmg. Otherwise, that player Heals 4. Additionally, you may remove a status effect from that player.

Holy Smite Offensive (60.7%)

Needs BladeWingsCrossAngelic Pendant

  • Roll 4 dice: Deal 2 x Blade undefendable dmg. On Wings, gain Flight. On Cross, gain Cleanse. On Angelic Pendant, inflict Blinding Light.

Triumphant Offensive (61.5%)

Needs a Small Straight

  • Deal 6 dmg & roll 1 die: On Blade, add 1 dmg. On Wings, add 2 dmg. On Cross, add 3 dmg. On Angelic Pendant, this Attack becomes undefendable.

Highest Power Offensive (10.4%)

Needs Angelic PendantAngelic PendantAngelic PendantAngelic Pendant

  • Gain Flight & Holy Presence. Inflict Blinding Light. Then deal 8 dmg.

Archangel's Will Offensive (26.1%)

Needs a Large Straight

  • Gain Flight. Inflict Blinding Light. Then deal 8 dmg.

Angelic Mantle Defensive

Defense Roll 1 die

  • On Blade, deal 2 dmg. On Wings, prevent 1 dmg. On Cross, prevent 2 dmg. On Angelic Pendant, prevent 3 dmg.

Split the Heavens! Ultimate (1.3%)

Needs Angelic PendantAngelic PendantAngelic PendantAngelic PendantAngelic Pendant

  • Gain Flight, Holy Presence, & Blessing of Divinity. Deal 13 dmg.

Upgrades

Holy Blade II Upgrade of Holy Blade (2 CP)

  • BladeBladeBlade Deal 6 dmg
  • BladeBladeBladeBlade Deal 7 dmg
  • BladeBladeBladeBladeBlade Deal 8 dmg

Cherubim Same card (80.2%)

Needs BladeBladeBladeAngelic Pendant

  • Gain Flight & Holy Presence.

Holy Blade III Upgrade of Holy Blade (3 CP)

  • BladeBladeBlade Deal 5 dmg
  • BladeBladeBladeBlade Deal 7 dmg
  • BladeBladeBladeBladeBlade Deal 9 dmg
  • On 4-of-a-kind, inflict Blinding Light.

Cherubim II Same card (80.2%)

Needs BladeBladeBladeAngelic Pendant

  • Gain Cleanse, Flight, & Holy Presence.

Glorious II Upgrade of Glorious (2 CP)

Needs BladeBladeBladeWings

  • Gain Flight. Then deal 7 dmg.

Take Flight Same card (67.5%)

Needs BladeWingsWings

  • Chosen player gains Flight. Deal 3 undefendable dmg.

Purify II Upgrade of Purify (2 CP)

Needs CrossCrossAngelic Pendant

  • Choose a player: You may remove a status effect from this player. If they are an opponent, deal 6 undefendable dmg. Otherwise, they Heal 5.

Holy Smite II Upgrade of Holy Smite (2 CP)

Needs BladeWingsCrossAngelic Pendant

  • Roll 4 dice: Deal 2 x Blade undefendable dmg. Gain 1 x Wings Flight. Gain 1 x Cross Cleanse. On Angelic Pendant, inflict Blinding Light.

Holy Command Same card (80.2%)

Needs BladeBladeBladeCross

  • Heal 1. Deal 4 undefendable dmg.

Triumphant II Upgrade of Triumphant (2 CP)

Needs a Small Straight

  • Deal 8 dmg & roll 1 die: On Blade, add 1 dmg. On Wings, add 2 dmg. On Cross, add 3 dmg. On Angelic Pendant, this Attack becomes undefendable.

Highest Power II Upgrade of Highest Power (2 CP)

Needs Angelic PendantAngelic PendantAngelic PendantAngelic Pendant

  • Gain Flight & Holy Presence. Inflict Blinding Light. Then deal 10 dmg.

Divine Visage Same card (35.5%)

Needs Angelic PendantAngelic PendantAngelic Pendant

  • Gain Holy Presence, 2 Flight & 2 Cleanse. Inflict Blinding Light.

Archangel's Will II Upgrade of Archangel's Will (2 CP)

Needs a Large Straight

  • Gain Flight. Inflict Blinding Light. Then deal 9 dmg.

Heaven's Blessing Same card (67.5%)

Needs BladeCrossCross

  • Chosen player gains 2 Cleanse & 2 Flight.

Angelic Mantle II Upgrade of Angelic Mantle (2 CP)

Defense Roll 1 die

  • On Blade, deal 3 dmg. On Wings, gain Flight. On Cross, prevent 2 dmg. On Angelic Pendant, prevent 3 dmg.

Angelic Mantle III Upgrade of Angelic Mantle (3 CP)

Defense Roll 1 die

  • On Blade, deal 3 dmg. On Wings, gain Flight. On Cross, prevent 2 dmg. On Angelic Pendant, prevent 4 dmg. You may choose to re-roll this die 1 time.

Hero Cards

Smote! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Blade to the total dmg. On Angelic Pendant, inflict Blinding Light.

Angelic Combat! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 1 die: On Blade, add 3 dmg. On Wings, gain Flight. On Cross, gain Cleanse. On Angelic Pendant, gain Holy Presence.

Divine Intervention! Card

Main Phase Action, 4 CP

  • Gain Holy Presence. Inflict Blinding Light on a chosen player. A chosen player gains 2 Flight. A chosen player gains Cleanse.

To the Skies! Card

Main Phase Action, 1 CP

  • A chosen player gains Flight.

Holier Than Thou! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Angelic Pendant, gain 2 Flight & 2 Cleanse. On any other outcome, draw 1 card.