Shadow Thief’s organized play performance is on the Stats page.  Dagger Dagger Bag Bag Card Shadow
Status Effects Shadows Positive Status Effect
Stack limit 1 - When a player with this token is damaged as a result of an opponent's Offensive Roll Phase, no damage is received and no defense is made (although the attack still "succeeds" & other effects may apply). Discard this token after the affected player starts & concludes a single turn while under its effects.
Sneak Attack Positive Status Effect
Stack limit 1, Attack Modifier - After Attacking, a player with this token may spend it and roll 1 die to add the value of the die to their damage total.
Poison Negative Status Effect
Stack limit 3 - A player afflicted with this token is dealt 1 dmg per Poison token during the Upkeep Phase of their turn. Persistent.
AbilitiesDagger Strike Offensive (84.2% / 53.6% / 17.3%)  Deal 4 dmg   Deal 6 dmg    Deal 8 dmg
- If
was rolled, gain 1 CP. If was rolled, inflict Poison.
Shifty Strike Offensive (61.5%)Needs a Small Straight - Gain 3 CP. Then deal 1/2 CP as dmg (rounded up).
Pickpocket Offensive (97.1% / 84.2% / 53.6%) Gain 2 CP  Gain 3 CP   Gain 4 CP
- If
was rolled, up to 1 CP may instead be stolen from your opponent.
Insidious Strike Offensive (26.1%)Needs a Large Straight - Gain 3 CP. Then deal CP as dmg.
UpgradesDagger Strike II Upgrade of Dagger Strike (0 CP)  Deal 4 dmg   Deal 6 dmg    Deal 8 dmg
- Gain 1 CP. If
was rolled, inflict Poison. If was rolled, draw 1.
Shifty Strike II Upgrade of Shifty Strike (2 CP)Needs a Small Straight - Gain 4 CP. Then deal 1/2 CP as dmg (rounded up).
Pickpocket II Upgrade of Pickpocket (1 CP) Gain 3 CP  Gain 4 CP   Gain 5 CP    Gain 6 CP
- If
was rolled, up to 2 CP may instead be stolen from your opponent.
Insidious Strike II Upgrade of Insidious Strike (2 CP)Needs a Large Straight - Gain 4 CP. Then deal CP as dmg.
Hero CardsWild Shadow! CardRoll Phase Action, 4 CP - Change the value of any one die. If in Shadows, change the values of any 2 dice instead.
Shadow Coin! CardInstant Action, 0 CP - Gain 2 CP. If in Shadows, gain 3 CP instead.
Enter the Shadows! CardInstant Action, 4 CP Poison Wound! CardInstant Action, 2 CP - Inflict Poison on a chosen opponent.
Card Trick! CardMain Phase Action, 2 CP - Chosen opponent discards 1 randomly. Additionally, draw 2 if in Shadows or draw 1 otherwise.
Sneaky! CardMain Phase Action, 1 CP Shadow Meld! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Sneak Attack & 2 CP. On any other outcome, draw 1.
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