Spider-Man (Miles Morales)’s organized play performance is on the Stats page.  Thwip Thwip Thwip Web Web Spider
Status Effects Combo Unique Status Effect
Stack limit 1 - If your Offensive Roll Phase resulted in an Attack, you may spend this token at the conclusion of your opponent's Defensive Roll Phase. If spent, immediately target the same opponent with an additional Offensive Roll Phase. Can only spend once per turn. This token may not be transferred by any means (but can be removed).
Webbed Negative Status Effect
Stack limit 1 - When this token is inflicted deal 2 as an isolated source of undefendable dmg. The next time a player afflicted with this token is Attacked with normal damage, the damage type becomes undefendable instead and this token is immediately removed.
Invisibility Unique Status Effect
Stack limit 1 - When a player with this token is Attacked with an undefendable Attack, they may choose to spend this token to activate a Defensive Ability. This token may not be transferred by any means (but can be removed).
AbilitiesPunch Offensive (98.4% / 87.9% / 51.3%)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
Ensnare Offensive (61.5% / 26.1%)- Small Straight Deal 5 dmg. Then inflict Webbed.
- Large Straight Draw 1. Deal 8 dmg. Then inflict Webbed.
Counterpunch DefensiveDefense Roll 3 dice - Deal 1 x
dmg.
Spider-Sense DefensiveDefense Roll 2 dice - On
, prevent 1/2 dmg (rounded up). You may discard Invisibility to take an additional Roll Attempt.
UpgradesPunch II Upgrade of Punch (2 CP)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
- On 4-of-a-kind, gain Combo.
Ensnare II Upgrade of Ensnare (2 CP)- Small Straight Deal 6 dmg. Then inflict Webbed.
- Large Straight Draw 1. Deal 9 dmg. Then inflict Webbed.
Hero CardsInvisible Punch! CardRoll Phase Action, 1 CP - Play only after being Attacked. If you successfully prevent dmg as a part of your Spider-Sense Defensive Ability, deal 3 dmg.
Ambush! CardRoll Phase Action, 0 CP, Attack Modifier - Discard Invisibility to add 3 dmg to an Attack.
Nice Try! CardRoll Phase Action, 0 CP - Play only after being Attacked. Discard Invisibility to prevent 3 dmg.
Swing Escape! CardRoll Phase Action, 1 CP - Your Spider-Sense Defensive Ability succeeds on
instead of (this card can be played after your dice have been rolled).
Yikes! CardInstant Action, 1 CP Radioactive Blood! CardInstant Action, 3 CP Web Shooters! CardMain Phase Action, 1 CP - Inflict Webbed on a chosen opponent.
Milkshake Me! CardMain Phase Action, 1 CP Cha-Ching! CardMain Phase Action, 0 CP Tingling! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain Combo and Invisibility. On any other outcome, draw 1.
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