Spider-Man (Miles Morales) hero portrait

Spider-Man (Miles Morales)

Spider-Man (Miles Morales)’s organized play performance is on the Stats page.

Face 1: Thwip
Thwip
Face 2: Thwip
Thwip
Face 3: Thwip
Thwip
Face 4: Web
Web
Face 5: Web
Web
Face 6: Spider
Spider

Status Effects

Combo Unique Status Effect

Stack limit 1

  • If your Offensive Roll Phase resulted in an Attack, you may spend this token at the conclusion of your opponent's Defensive Roll Phase. If spent, immediately target the same opponent with an additional Offensive Roll Phase. Can only spend once per turn. This token may not be transferred by any means (but can be removed).

Webbed Negative Status Effect

Stack limit 1

  • When this token is inflicted deal 2 as an isolated source of undefendable dmg. The next time a player afflicted with this token is Attacked with normal damage, the damage type becomes undefendable instead and this token is immediately removed.

Invisibility Unique Status Effect

Stack limit 1

  • When a player with this token is Attacked with an undefendable Attack, they may choose to spend this token to activate a Defensive Ability. This token may not be transferred by any means (but can be removed).

Abilities

Punch Offensive (98.4% / 87.9% / 51.3%)

  • ThwipThwipThwip Deal 4 dmg
  • ThwipThwipThwipThwip Deal 5 dmg
  • ThwipThwipThwipThwipThwip Deal 6 dmg

C-C-C-Combo Offensive (57.6%)

Needs ThwipThwipSpiderSpider

  • Deal 5 dmg. Gain Combo.

Wall Crawler Offensive (55.7%)

Needs ThwipThwipWebWebWeb

  • Gain Invisibility. Deal 7 dmg.

Spider-Reflexes Offensive (77.5%)

Needs ThwipWebWebSpider

  • Roll 2 dice and deal dmg equal to the total roll value. If the final roll value is 5 or less, gain Combo.

Ensnare Offensive (61.5% / 26.1%)

  • Small Straight Deal 5 dmg. Then inflict Webbed.
  • Large Straight Draw 1. Deal 8 dmg. Then inflict Webbed.

Venom Punch Offensive (10.4%)

Needs SpiderSpiderSpiderSpider

  • Gain Invisibility. Deal 7 undefendable dmg.

Counterpunch Defensive

Defense Roll 3 dice

  • Deal 1 x Thwip dmg.

Spider-Sense Defensive

Defense Roll 2 dice

  • On Spider, prevent 1/2 dmg (rounded up). You may discard Invisibility to take an additional Roll Attempt.

Venom Shockwave! Ultimate (1.3%)

Needs SpiderSpiderSpiderSpiderSpider

  • Gain Invisibility. Inflict Webbed. Then deal 13 dmg.

Upgrades

Punch II Upgrade of Punch (2 CP)

  • ThwipThwipThwip Deal 5 dmg
  • ThwipThwipThwipThwip Deal 6 dmg
  • ThwipThwipThwipThwipThwip Deal 7 dmg
  • On 4-of-a-kind, gain Combo.

C-C-C-Combo II Upgrade of C-C-C-Combo (2 CP)

Needs ThwipThwipSpiderSpider

  • Deal 6 dmg. Gain Combo.

Web Shot Same card (82.6%)

Needs WebWebSpider

  • Gain Invisibility. Inflict Webbed.

Ensnare II Upgrade of Ensnare (2 CP)

  • Small Straight Deal 6 dmg. Then inflict Webbed.
  • Large Straight Draw 1. Deal 9 dmg. Then inflict Webbed.

Venom Punch II Upgrade of Venom Punch (2 CP)

Needs SpiderSpiderSpiderSpider

  • Gain Invisibility. Deal 8 undefendable dmg.

Combo Up Same card (35.5%)

Needs SpiderSpiderSpider

  • Gain Combo. Deal 2 undefendable dmg.

Hero Cards

Invisible Punch! Card

Roll Phase Action, 1 CP

  • Play only after being Attacked. If you successfully prevent dmg as a part of your Spider-Sense Defensive Ability, deal 3 dmg.

Ambush! Card

Roll Phase Action, 0 CP, Attack Modifier

  • Discard Invisibility to add 3 dmg to an Attack.

Nice Try! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked. Discard Invisibility to prevent 3 dmg.

Swing Escape! Card

Roll Phase Action, 1 CP

  • Your Spider-Sense Defensive Ability succeeds on Web instead of Spider (this card can be played after your dice have been rolled).

Yikes! Card

Instant Action, 1 CP

  • Gain Invisibility.

Radioactive Blood! Card

Instant Action, 3 CP

  • Gain Combo.

Web Shooters! Card

Main Phase Action, 1 CP

  • Inflict Webbed on a chosen opponent.

Milkshake Me! Card

Main Phase Action, 1 CP

  • Heal 3.

Cha-Ching! Card

Main Phase Action, 0 CP

  • Gain 2 CP.

Booyah! Card

Main Phase Action, 1 CP

  • Roll 1 die: On Thwip, gain Invisibility. On Web, inflict Webbed on a chosen opponent. On Spider, gain Combo.

Tingling! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Spider, gain Combo and Invisibility. On any other outcome, draw 1.