Vampire Lord hero portrait

Vampire Lord

Vampire Lord’s organized play performance is on the Stats page.

Face 1: Claw
Claw
Face 2: Claw
Claw
Face 3: Claw
Claw
Face 4: Gaze
Gaze
Face 5: Gaze
Gaze
Face 6: Droplet
Droplet

Status Effects

Blood Power Positive Status Effect

Stack limit 5, Attack Modifier

  • A player with these tokens may spend them to activate each effect once per turn. 1 token: If your Offensive Roll Phase results in an Attack, add 3 dmg. This counts as an Attack Modifier. 2 tokens: Remove a status effect from a chosen player. This effect may only be activated during your Main Phase. 3 tokens: Draw 2. 4 tokens: Heal equal to the amount of damage your Attack successfully dealt. This effect may only be activated during your Roll Phase. If your Attack successfully deals dmg to an opponent inflicted with 2 Bleed tokens, gain Blood Power at the conclusion of your turn.

Mesmerize Positive Status Effect

Stack limit 1

  • A player with this token may spend it and roll 1 die. On 5-6, you may force the opponent to re-roll any 1 die.

Bleed Negative Status Effect

Stack limit 2

  • A player afflicted with this token must roll 1 die during their Upkeep Phase. On 1-4, they are dealt 1 dmg. On 5-6, remove this token.

Abilities

Gouge Offensive (98.4% / 87.9% / 51.3%)

  • ClawClawClaw Deal 3 dmg
  • ClawClawClawClaw Deal 5 dmg
  • ClawClawClawClawClaw Deal 7 dmg
  • On 4-of-a-kind, gain Blood Power.

Glamour Offensive (84.2%)

Needs GazeGazeGaze

  • Gain 1 CP. Gain Mesmerize. Deal 4 undefendable dmg.

Sanguimancy Offensive (60.1%)

Needs GazeGazeGazeDroplet

  • Heal 2. Gain 3 Blood Power.

Rend Offensive (34.9%)

Needs ClawClawClawDropletDroplet

  • Deal 6 dmg. Then roll 3 dice: Add 1 x Claw dmg. On Gaze, draw 1 card. On Droplet, gain Blood Power.

Possess Offensive (61.5%)

Needs a Small Straight

  • Deal 7 dmg & roll 1 die: On Claw, inflict Bleed. On Gaze or Droplet, gain Mesmerize.

Blood Thirst Offensive (10.4%)

Needs DropletDropletDropletDroplet

  • Gain 2 Blood Power. Then deal 5 undefendable dmg.

Blood Magic Offensive (26.1%)

Needs a Large Straight

  • Gain Blood Power. Inflict Bleed. Then deal 8 dmg. You may spend Mesmerize to make this undefendable dmg.

Immortal Flesh Defensive

Defense Roll 3 dice

  • On Claw Claw, inflict Bleed. On Gaze Gaze, gain Blood Power. Steal 1 Health per Droplet rolled.

Exsanguinate! Ultimate (1.3%)

Needs DropletDropletDropletDropletDroplet

  • Search your deck for any 1 card. Put it into your hand and shuffle your deck. Gain 2 Blood Power. Then deal 10 dmg.

Upgrades

Gouge II Upgrade of Gouge (1 CP)

  • ClawClawClaw Deal 3 dmg
  • ClawClawClawClaw Deal 5 dmg
  • ClawClawClawClawClaw Deal 7 dmg
  • On 3-of-a-kind, gain Blood Power.

Gouge III Upgrade of Gouge (2 CP)

  • ClawClawClaw Deal 4 dmg
  • ClawClawClawClaw Deal 6 dmg
  • ClawClawClawClawClaw Deal 8 dmg
  • On 3-of-a-kind, gain Blood Power.

Glamour II Upgrade of Glamour (2 CP)

Needs GazeGazeGaze

  • Gain 1 CP. Gain Mesmerize. Deal 5 undefendable dmg.

Influence Same card (96.0%)

Needs ClawGazeGaze

  • Gain Mesmerize. Inflict 2 Bleed on a chosen opponent.

Sanguimancy II Upgrade of Sanguimancy (2 CP)

Needs GazeGazeGazeDroplet

  • Heal 3. Gain 3 Blood Power.

Presence Same card (57.7%)

Needs ClawGazeDropletDroplet

  • Gain 2 Blood Power. Draw 1 card.

Rend II Upgrade of Rend (2 CP)

Needs ClawClawClawDropletDroplet

  • Deal 6 dmg. Then roll 5 dice: Add 1 x Claw dmg. On Gaze, draw 1 card. On Droplet, gain Blood Power.

Possess II Upgrade of Possess (2 CP)

Needs a Small Straight

  • Deal 8 dmg: Inflict Bleed -or- gain Mesmerize.

Draw Blood Same card (90.1%)

Needs ClawClawDroplet

  • Gain 2 Blood Power.

Blood Thirst II Upgrade of Blood Thirst (2 CP)

Needs DropletDropletDropletDroplet

  • Gain 3 Blood Power. Then deal 6 undefendable dmg.

Hemorrhage Same card (35.5%)

Needs DropletDropletDroplet

  • Inflict 2 Bleed. Deal 2 collateral dmg to all opponents.

Blood Magic II Upgrade of Blood Magic (2 CP)

Needs a Large Straight

  • Gain Blood Power. Inflict Bleed. Then deal 8 undefendable dmg.

Gash Same card (57.6%)

Needs ClawClawDropletDroplet

  • Deal 5 undefendable dmg.

Immortal Flesh II Upgrade of Immortal Flesh (2 CP)

Defense Roll 4 dice

  • On Claw Claw, inflict Bleed. On Gaze Gaze, gain Blood Power. Steal 1 Health per Droplet rolled.

Hero Cards

Limb From Limb! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Roll 5 dice: Add 1 x Claw to the total dmg. If at least 3 dmg was added, inflict Bleed.

Blood Boil! Card

Roll Phase Action, 0 CP, Attack Modifier

  • Add 1 dmg. Additionally, add 1 more dmg per Bleed token the opponent you are Attacking is inflicted with.

Blood Flow! Card

Instant Action, 1 CP

  • Roll 1 die: Gain 1/2 the value as Blood Power (rounded up).

Blood Letting! Card

Main Phase Action, 0 CP

  • Gain 1 CP & 1 Blood Power.

Consume Blood! Card

Main Phase Action, 0 CP

  • Spend up to 2 Blood Power. Then gain 2 CP per Blood Power spent.

Dark Omen! Card

Main Phase Action, 4 CP

  • Gain Mesmerize & 2 Blood Power. Inflict Bleed on a chosen opponent.

Blood Tide! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Droplet, gain 3 Blood Power. On any other outcome, draw 1 card.