Vampire Lord’s organized play performance is on the Stats page.  Claw Claw Claw Gaze Gaze Droplet
Status Effects Blood Power Positive Status Effect
Stack limit 5, Attack Modifier - A player with these tokens may spend them to activate each effect once per turn. 1 token: If your Offensive Roll Phase results in an Attack, add 3 dmg. This counts as an Attack Modifier. 2 tokens: Remove a status effect from a chosen player. This effect may only be activated during your Main Phase. 3 tokens: Draw 2. 4 tokens: Heal equal to the amount of damage your Attack successfully dealt. This effect may only be activated during your Roll Phase. If your Attack successfully deals dmg to an opponent inflicted with 2 Bleed tokens, gain Blood Power at the conclusion of your turn.
Mesmerize Positive Status Effect
Stack limit 1 - A player with this token may spend it and roll 1 die. On 5-6, you may force the opponent to re-roll any 1 die.
Bleed Negative Status Effect
Stack limit 2 - A player afflicted with this token must roll 1 die during their Upkeep Phase. On 1-4, they are dealt 1 dmg. On 5-6, remove this token.
AbilitiesGouge Offensive (98.4% / 87.9% / 51.3%)  Deal 3 dmg   Deal 5 dmg    Deal 7 dmg
- On 4-of-a-kind, gain Blood Power.
Blood Magic Offensive (26.1%)Needs a Large Straight - Gain Blood Power. Inflict Bleed. Then deal 8 dmg. You may spend Mesmerize to make this undefendable dmg.
UpgradesGouge II Upgrade of Gouge (1 CP)  Deal 3 dmg   Deal 5 dmg    Deal 7 dmg
- On 3-of-a-kind, gain Blood Power.
Gouge III Upgrade of Gouge (2 CP)  Deal 4 dmg   Deal 6 dmg    Deal 8 dmg
- On 3-of-a-kind, gain Blood Power.
Possess II Upgrade of Possess (2 CP)Needs a Small Straight - Deal 8 dmg: Inflict Bleed -or- gain Mesmerize.
Blood Magic II Upgrade of Blood Magic (2 CP)Needs a Large Straight - Gain Blood Power. Inflict Bleed. Then deal 8 undefendable dmg.
Hero CardsLimb From Limb! CardRoll Phase Action, 1 CP, Attack Modifier - Roll 5 dice: Add 1 x
to the total dmg. If at least 3 dmg was added, inflict Bleed.
Blood Boil! CardRoll Phase Action, 0 CP, Attack Modifier - Add 1 dmg. Additionally, add 1 more dmg per Bleed token the opponent you are Attacking is inflicted with.
Blood Flow! CardInstant Action, 1 CP - Roll 1 die: Gain 1/2 the value as Blood Power (rounded up).
Blood Letting! CardMain Phase Action, 0 CP - Gain 1 CP & 1 Blood Power.
Consume Blood! CardMain Phase Action, 0 CP - Spend up to 2 Blood Power. Then gain 2 CP per Blood Power spent.
Dark Omen! CardMain Phase Action, 4 CP - Gain Mesmerize & 2 Blood Power. Inflict Bleed on a chosen opponent.
Blood Tide! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, gain 3 Blood Power. On any other outcome, draw 1 card.
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