Wolverine’s organized play performance is on the Stats page.

Face 1: Claw
Claw
Face 2: Claw
Claw
Face 3: Claw
Claw
Face 4: Adamantium
Adamantium
Face 5: Adamantium
Adamantium
Face 6: Mask
Mask

Status Effects

Alpha Unique Status Effect

Stack limit 1

  • When a player is inflicted with this token as a result of an Attack, they and their Attacker each immediately roll 1 die. If the Attacker's roll is less, this token is removed. A player afflicted with this token must skip their Income Phase and then remove this token. This token may not be transferred by any means (but can be removed).

Rage Positive Status Effect

Stack limit 3, Attack Modifier

  • A player with this token may spend 1 and discard 1 card to add 3 dmg to their Attack (Attack Modifier), or spend 3 to draw 1.

Other Rules

Frenzy and Recovery cards Mechanic

  • Wolverine's unique Frenzy, Recovery, Astonishing Frenzy and Astonishing Recovery cards count against the hand limit and may be sold for 1 CP if desired. They have an effect that only activates when they are discarded as a result of spending Rage (not when sold or discarded any other way). Cards discarded by spending Rage do not count as selling them (no CP is gained), and discarding one does not count as playing it (so Crimson Bands does not stop it).

Abilities

Adamantium Claws Offensive (98.4% / 87.9% / 51.3%)

  • ClawClawClaw Deal 4 dmg
  • ClawClawClawClaw Deal 5 dmg
  • ClawClawClawClawClaw Deal 6 dmg

Regenerate Offensive (57.6%)

Needs ClawClawMaskMask

  • Heal 1. Deal 3 undefendable dmg. You may remove one status effect from yourself.

Healing Factor Offensive (60.1%)

Needs AdamantiumAdamantiumAdamantiumMask

  • Heal 4. Gain Rage. Draw 1.

Hunter Offensive (55.7%)

Needs ClawClawAdamantiumAdamantiumAdamantium

  • Draw 1. Deal 6 dmg. Roll 4 dice: Gain 1 x Mask Rage.

Barrage Offensive (61.5% / 26.1%)

  • Small Straight Heal 1. Gain Rage. Then deal 5 dmg
  • Large Straight Heal 2. Gain Rage or inflict Alpha. Then deal 7 dmg

Power Level Nine Offensive (10.4%)

Needs MaskMaskMaskMask

  • Heal 1. Gain Rage. Inflict Alpha. Then deal 6 undefendable dmg.

Severe Threat Offensive (34.9%)

Needs ClawClawClawMaskMask

  • Deal 7 dmg and roll 3 dice: Add 1 x Claw dmg. On Adamantium, inflict Alpha. On Mask, add 3 dmg.

Vengeful Defensive

Defense Roll 3 dice

  • Deal 1 x Claw dmg. On Mask, gain Rage.

Berserker Rage! Ultimate (1.3%)

Needs MaskMaskMaskMaskMask

  • Heal 3. Gain Rage. Then deal 12 dmg. Dmg from this Attack may be divided among opponents in any way desired.

Upgrades

Adamantium Claws II Upgrade of Adamantium Claws (0 CP)

  • ClawClawClaw Deal 4 dmg
  • ClawClawClawClaw Deal 5 dmg
  • ClawClawClawClawClaw Deal 6 dmg
  • On 3-of-a-kind, heal 3. Alternatively, on 4-of-a-kind, heal 4.

Barrage II Upgrade of Barrage (3 CP)

  • Small Straight Heal 1. Gain Rage. Then deal 7 dmg
  • Large Straight Heal 2. Gain Rage or inflict Alpha. Then deal 9 dmg

Power Level Nine II Upgrade of Power Level Nine (2 CP)

Needs MaskMaskMaskMask

  • Heal 2. Gain 2 Rage. Inflict Alpha. Then deal 6 undefendable dmg.

Levels Rising Same card (35.5%)

Needs MaskMaskMask

  • Gain 2 Rage. Inflict Alpha. Then deal 1 undefendable dmg.

Severe Threat II Upgrade of Severe Threat (2 CP)

Needs ClawClawClawMaskMask

  • Deal 7 dmg & roll 5 dice: Add 1 x Claw dmg. On Adamantium, inflict Alpha. On Mask, gain Rage or add 3 dmg.

Vengeful II Upgrade of Vengeful (2 CP)

Defense Roll 4 dice

  • Deal 1 x Claw dmg. On Mask, gain Rage.

Hero Cards

Frenzy Card

Roll Phase Action, 0 CP, Triggers when discarded, x2

  • If this card is discarded as a result of spending Rage, gain Rage.

Recovery Card

Roll Phase Action, 0 CP, Triggers when discarded, x2

  • If this card is discarded as a result of spending Rage, roll 2 dice: On Mask, return this card to your hand.

Astonishing Frenzy Card

Roll Phase Action, 0 CP, Triggers when discarded

  • If this card is discarded as a result of spending Rage, increase the damage of that Rage token from 3 to 4. Then gain Rage.

Astonishing Recovery Card

Roll Phase Action, 0 CP, Triggers when discarded

  • If this card is discarded as a result of spending Rage, roll 2 dice: On Mask, return this card to your hand. If no Mask was rolled, heal 2.

Is That All You Got!? Card

Roll Phase Action, 2 CP

  • Play only after being Attacked. Gain 2 Rage. If you were Attacked with defendable damage, you may choose to skip your Defensive Roll to gain 2 CP.

Fastball Special! Card

Roll Phase Action, 1 CP, Attack Modifier

  • Gain Rage. Receive 2 dmg. Add 2 dmg.

Intimidate! Card

Main Phase Action, 0 CP

  • An opponent afflicted with Alpha must discard 1 card or take 4 dmg.

Feral! Card

Main Phase Action, 0 CP, Promo card

  • Roll 1 die: On Mask, draw 1 and gain 2 Rage. On any other outcome, draw 1.