| ~ NAVIGATE ~ | Heroes Organized Play |
|
Wolverine’s organized play performance is on the Stats page.  Claw Claw Claw Adamantium Adamantium Mask
Status Effects Alpha Unique Status Effect
Stack limit 1 - When a player is inflicted with this token as a result of an Attack, they and their Attacker each immediately roll 1 die. If the Attacker's roll is less, this token is removed. A player afflicted with this token must skip their Income Phase and then remove this token. This token may not be transferred by any means (but can be removed).
Rage Positive Status Effect
Stack limit 3, Attack Modifier - A player with this token may spend 1 and discard 1 card to add 3 dmg to their Attack (Attack Modifier), or spend 3 to draw 1.
Other RulesFrenzy and Recovery cards Mechanic- Wolverine's unique Frenzy, Recovery, Astonishing Frenzy and Astonishing Recovery cards count against the hand limit and may be sold for 1 CP if desired. They have an effect that only activates when they are discarded as a result of spending Rage (not when sold or discarded any other way). Cards discarded by spending Rage do not count as selling them (no CP is gained), and discarding one does not count as playing it (so Crimson Bands does not stop it).
AbilitiesAdamantium Claws Offensive (98.4% / 87.9% / 51.3%)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
Barrage Offensive (61.5% / 26.1%)- Small Straight Heal 1. Gain Rage. Then deal 5 dmg
- Large Straight Heal 2. Gain Rage or inflict Alpha. Then deal 7 dmg
Vengeful DefensiveDefense Roll 3 dice - Deal 1 x
dmg. On , gain Rage.
UpgradesAdamantium Claws II Upgrade of Adamantium Claws (0 CP)  Deal 4 dmg   Deal 5 dmg    Deal 6 dmg
- On 3-of-a-kind, heal 3. Alternatively, on 4-of-a-kind, heal 4.
Barrage II Upgrade of Barrage (3 CP)- Small Straight Heal 1. Gain Rage. Then deal 7 dmg
- Large Straight Heal 2. Gain Rage or inflict Alpha. Then deal 9 dmg
Vengeful II Upgrade of Vengeful (2 CP)Defense Roll 4 dice - Deal 1 x
dmg. On , gain Rage.
Hero CardsFrenzy CardRoll Phase Action, 0 CP, Triggers when discarded, x2 - If this card is discarded as a result of spending Rage, gain Rage.
Recovery CardRoll Phase Action, 0 CP, Triggers when discarded, x2 - If this card is discarded as a result of spending Rage, roll 2 dice: On
, return this card to your hand.
Astonishing Frenzy CardRoll Phase Action, 0 CP, Triggers when discarded - If this card is discarded as a result of spending Rage, increase the damage of that Rage token from 3 to 4. Then gain Rage.
Astonishing Recovery CardRoll Phase Action, 0 CP, Triggers when discarded - If this card is discarded as a result of spending Rage, roll 2 dice: On
, return this card to your hand. If no was rolled, heal 2.
Is That All You Got!? CardRoll Phase Action, 2 CP - Play only after being Attacked. Gain 2 Rage. If you were Attacked with defendable damage, you may choose to skip your Defensive Roll to gain 2 CP.
Fastball Special! CardRoll Phase Action, 1 CP, Attack Modifier - Gain Rage. Receive 2 dmg. Add 2 dmg.
Intimidate! CardMain Phase Action, 0 CP - An opponent afflicted with Alpha must discard 1 card or take 4 dmg.
Feral! CardMain Phase Action, 0 CP, Promo card - Roll 1 die: On
, draw 1 and gain 2 Rage. On any other outcome, draw 1.
|
|
| NOTICE |  Parts of the site are still incomplete. |
|