| ~ NAVIGATE ~ | Heroes Organized Play |
|
Early thoughts. Based on the board, leaflet and the cards revealed so far in marketing material, not the finished product. The kit may change before release, a ? marks an unconfirmed detail, and every read here is provisional.  Haptics Haptics Haptics Code Access Kernel
Status Effects Virus Unique status effect, Stack limit 6
- When inflicted, place this token on any of your opponent's Offensive Abilities, except an Ultimate Ability.
- If an Offensive Ability with Virus on it is successfully activated, remove all Virus tokens from that ability and reduce any Attack dmg by 1 per token. Attack Modifier.
- Hack If the Hacker's Attack successfully deals dmg to an opponent afflicted with at least 5 Virus tokens, they may Hack that opponent at the end of the Roll Phase.
- Remove all Virus tokens from them
- They lose 1 CP
- The Hacker immediately targets them with an additional Offensive Roll Phase. If it results in an Attack, it becomes undefendable.
- This token may not be transferred by any means (but can be removed).
Malware Unique status effect, Stack limit 2
- Roll 1 die in the Upkeep Phase of the player afflicted with this token
- On 1, inflict 2 Virus and remove this token
- On 2 to 5, inflict Virus
- On 6, they are dealt 1 dmg, then remove this token
- This token may not be removed or transferred by any other means.
R.A.M. Positive status effect, Stack limit 2
- A player with this token may spend it during any Roll Phase to gain 1 additional Roll Attempt.
Abilities  Deal 4 dmg   Deal 5 dmg    Deal 7 dmg
Hardware Offensive (61.5% / 26.1%)Needs Small straight Needs Large straight - Gain R.A.M.
- Inflict Virus
- Deal 9 dmg
UpgradesUntraceable II Hero Upgrade (cost ?)- ? (only the title is readable, the dice and the text are not)
Master Hack II and a smaller second ability Hero Upgrade (cost ?)- ? (the title and three green-marks dice are readable, the text is not)
- ? (the second ability's name ends in ODE and it needs one green-marks die, nothing else is readable)
More upgrades Hero Upgrade- ? (at least one more upgrade exists that has not been shown, and one frame hinted at a white card ending NCE II)
Hero CardsCache! CardInstant Action, 1 CP Trojan Horse! CardRoll Phase Action, 2 CP - Play only after being Attacked.
- Inflict 2 Virus on the Offensive Ability your opponent activated (these Virus tokens do not reduce incoming dmg from this Attack).
Slotting In! CardRoll Phase Action, 0 CP - Spend up to 2 CP. Then gain 1 R.A.M. per CP spent.
Two More Minutes! CardRoll Phase Action, 1 CP - Re-roll one of your dice. If you roll a Haptics on this die, you may re-roll any one of your dice again.
- You may perform this effect any number of times until you do not roll a Haptics.
Intrusion! CardMain Phase Action, 2 CP - Inflict Malware on a chosen opponent
Server Wipe! CardMain Phase Action, 4 CP - Remove all status effect tokens from a chosen player
- Deal 1 dmg to that player per status effect token removed, up to a maximum of 5 dmg
Phishing CardMain Phase Action, 0 CP - ? (it starts with Look at a chosen player's hand, the rest is not readable)
|
|
| NOTICE |  Parts of the site are still incomplete. |
|