Early thoughts. Based on the board, leaflet and the cards revealed so far in marketing material, not the finished product. The kit may change before release, a ? marks an unconfirmed detail, and every read here is provisional.

Face 1: Haptics
Haptics
Face 2: Haptics
Haptics
Face 3: Haptics
Haptics
Face 4: Code
Code
Face 5: Access
Access
Face 6: Kernel
Kernel

Status Effects

Virus Unique status effect, Stack limit 6

  • When inflicted, place this token on any of your opponent's Offensive Abilities, except an Ultimate Ability.
  • If an Offensive Ability with Virus on it is successfully activated, remove all Virus tokens from that ability and reduce any Attack dmg by 1 per token. Attack Modifier.
  • Hack If the Hacker's Attack successfully deals dmg to an opponent afflicted with at least 5 Virus tokens, they may Hack that opponent at the end of the Roll Phase.
    • Remove all Virus tokens from them
    • They lose 1 CP
    • The Hacker immediately targets them with an additional Offensive Roll Phase. If it results in an Attack, it becomes undefendable.
  • This token may not be transferred by any means (but can be removed).

Malware Unique status effect, Stack limit 2

  • Roll 1 die in the Upkeep Phase of the player afflicted with this token
    • On 1, inflict 2 Virus and remove this token
    • On 2 to 5, inflict Virus
    • On 6, they are dealt 1 dmg, then remove this token
  • This token may not be removed or transferred by any other means.

R.A.M. Positive status effect, Stack limit 2

  • A player with this token may spend it during any Roll Phase to gain 1 additional Roll Attempt.

Abilities

Reconfigure Offensive (98.4% / 87.9% / 51.3%)

  • HapticsHapticsHaptics Deal 4 dmg
  • HapticsHapticsHapticsHaptics Deal 5 dmg
  • HapticsHapticsHapticsHapticsHaptics Deal 7 dmg

Hardware Offensive (61.5% / 26.1%)

Needs Small straight

  • Gain R.A.M.
  • Deal 8 dmg

Needs Large straight

  • Gain R.A.M.
  • Inflict Virus
  • Deal 9 dmg

Master Hack Offensive (34.9%)

Needs HapticsHapticsHapticsCodeCode

  • Deal 8 dmg
  • Roll 1 die
    • Inflict half the value as Virus (rounded up)

Glitch Injection Offensive (35.5%)

Needs AccessAccessAccess

  • Inflict Malware
  • Deal 5 undefendable dmg

Untraceable Offensive (10.4%)

Needs KernelKernelKernelKernel

  • Inflict Malware and 2 Virus
  • Deal 6 undefendable dmg

Screen Presence Offensive (54.3%)

Needs AccessKernelKernel

  • Deal 6 dmg
  • Roll 2 dice
    • For each Haptics, add 2 dmg
    • For each Code, gain 1 R.A.M.
    • For each Access, inflict 1 Virus
    • On Kernel, inflict Malware

Enter the Mainframe Offensive (60.7%)

Needs HapticsCodeAccessKernel

  • Inflict Virus
  • Deal 1 dmg
  • Add 2 dmg for each Virus that opponents are afflicted with

Fire Wall Defensive

Needs Defense roll, 1 die

  • Roll 1 die
    • On Haptics, prevent 2 dmg
    • On Code, gain R.A.M.
    • On Access, inflict Virus
    • For each Kernel, inflict Virus and roll this die again

Server Meltdown Ultimate (1.3%)

Needs KernelKernelKernelKernelKernel

  • Inflict Malware and 3 Virus
  • Deal 11 dmg

Upgrades

Glitch Injection II Hero Upgrade (1 CP)

Needs AccessAccessAccess

  • Inflict Malware. Deal 6 undefendable dmg.

Spam Mail Same card

Needs AccessAccess

  • Inflict Malware on two different chosen players.

Untraceable II Hero Upgrade (cost ?)

  • ? (only the title is readable, the dice and the text are not)

Master Hack II and a smaller second ability Hero Upgrade (cost ?)

  • ? (the title and three green-marks dice are readable, the text is not)
  • ? (the second ability's name ends in ODE and it needs one green-marks die, nothing else is readable)

More upgrades Hero Upgrade

  • ? (at least one more upgrade exists that has not been shown, and one frame hinted at a white card ending NCE II)

Hero Cards

Cache! Card

Instant Action, 1 CP

  • Inflict Virus

Trojan Horse! Card

Roll Phase Action, 2 CP

  • Play only after being Attacked.
  • Inflict 2 Virus on the Offensive Ability your opponent activated (these Virus tokens do not reduce incoming dmg from this Attack).

Slotting In! Card

Roll Phase Action, 0 CP

  • Spend up to 2 CP. Then gain 1 R.A.M. per CP spent.

Two More Minutes! Card

Roll Phase Action, 1 CP

  • Re-roll one of your dice. If you roll a Haptics on this die, you may re-roll any one of your dice again.
  • You may perform this effect any number of times until you do not roll a Haptics.

Intrusion! Card

Main Phase Action, 2 CP

  • Inflict Malware on a chosen opponent

Server Wipe! Card

Main Phase Action, 4 CP

  • Remove all status effect tokens from a chosen player
  • Deal 1 dmg to that player per status effect token removed, up to a maximum of 5 dmg

Phishing Card

Main Phase Action, 0 CP

  • ? (it starts with Look at a chosen player's hand, the rest is not readable)