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Early thoughts. Based on the board, leaflet and the cards revealed so far in marketing material, not the finished product. The kit may change before release, a ? marks an unconfirmed detail, and every read here is provisional.  Blade Blade Blade Grid Grid Ghost
Status Effects Ghost Step Unique status effect, Stack limit 4
- When this token is gained, place it on an empty Step Slot on one of your top 4 Offensive Abilities.
- When all 4 Step Slots have Ghost Step tokens, your status effects gain an additional bonus effect that can be used by removing a Ghost Step.
- These tokens may not be removed or transferred by any means except by this Hero's abilities, cards, or effects that specifically mention Ghost Step.
- Bonus, if you have 4 Ghost Step, you may remove 1 Ghost Step during your Offensive Roll Phase to gain 1 Roll Attempt.
Ecto-Blades Positive status effect, Stack limit 1
- Roll 2 dice, after Attacking, when a player with this token spends it
- If the dice differ, add dmg equal to the difference in value between the highest and the lowest rolled dice
- If the dice match, steal 2 Health instead
- Attack Modifier. This token can only be spent once per turn.
- Bonus, if you have 4 Ghost Step, you may remove 1 Ghost Step after rolling to change the value of one of these dice.
Ethereal Positive status effect, Stack limit 1
- A player with this token may spend it and discard 1 card to prevent 1/2 incoming dmg (rounded up).
- Bonus, if you have 4 Ghost Step when spending this token, you may remove 1 Ghost Step instead of discarding 1 card.
AbilitiesPhantom Pace Offensive (61.5% / 26.1%)Needs Small straight - Gain Ghost Step
- Deal 7 dmg
Needs Large straight - Gain Ghost Step
- Deal 7 + 1 dmg per Ghost Step
UpgradesShade Step II Hero Upgrade (2 CP)- Roll 4 dice
- Deal 1 dmg per Blade
- On
, gain Ethereal - On
, gain Ghost Step
Doppelgang Dart II Hero Upgrade (2 CP)- Needs
    . - Gain Ethereal
- Deal 7 dmg
Hero CardsGhost Walk! CardRoll Phase Action, 2 CP - Remove 1 Ghost Step to change the value of one of your dice to a 6.
Ghosted! CardRoll Phase Action, 1 CP Get to Stepping! CardMain Phase Action, 1 CP - If you have 4 Ghost Step, gain Ecto-Blades.
- Otherwise, gain Ghost Step.
Transparent! CardMain Phase Action, 3 CP - Gain Ghost Step and Ethereal
Etherealism! CardRoll Phase Action, 2 CP - Play only after being Attacked.
- Gain Ethereal
Tip Toe! CardRoll Phase Action, 2 CP, Attack Modifier Deus Ex M... CardMain Phase Action, 3 CP? - ? (the title and most of the text are cut off, it mentions status effects)
Ethereal Echo (three cards) Cardtypes and CP not seen - Ethereal Echo Heals 1 when discarded by spending Ethereal.
- Ethereal Echo Echo Heals 2 the same way, and Ethereal Echo Echo Echo gains Ghost Step.
- The printed text has not been seen, only the effects are confirmed.
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