| ~ NAVIGATE ~ | Heroes Organized Play |
|
Early thoughts. Based on the board, leaflet and the cards revealed so far in marketing material, not the finished product. The kit may change before release, a ? marks an unconfirmed detail, and every read here is provisional.  Snipe Snipe Snipe Tagged Tagged Scope
Status Effects Lock-On Negative status effect, Stack limit 3
- When a Prone sniper Attacks an opponent that is afflicted with Lock-On, sniper may choose to remove any number of these tokens and increase their Attack dmg by 3 per token removed. Attack Modifier.
Intel Positive status effect, Stack limit 2
- A player with this token may spend it at any time to draw 1 card and then immediately place any one card from their hand back on top of their deck.
Ricochet Keyword- When an ability or effect reads Ricochet, reveal the top card of your deck, then choose one of the effects below.
- Choose one of the following
- Discard this card. Deal double its CP cost as an isolated source of undefendable dmg to a chosen player
- Place it back on top of your deck. Then gain Intel or deal its CP cost as an isolated source of undefendable dmg to a chosen player
Prone Card- During your Upkeep Phase, you may choose to go Prone.
- When you go Prone, place your PRONE card on the top of your deck.
- You cannot utilize your deck in any way (this includes drawing cards, spending Intel or Ricocheting).
- During your Roll Phase, you may now spend Lock-On.
- If your Offensive Roll Phase does not successfully deal at least 1 dmg, remove this card and draw 1 card.
- At the conclusion of your turn, remove the PRONE card from your deck and place it back next to your leaflet.
AbilitiesBallistics Offensive (98.4% / 87.9% / 51.3%)  Deal 5 dmg   Deal 6 dmg    Deal 7 dmg
Steady Aim Offensive (61.5%)Needs Small straight Piercing Shot Offensive (26.1%)Needs Large straight - Inflict Lock-On
- Ricochet
- Deal 8 dmg
UpgradesBallistics II Hero Upgrade (1 CP)- Needs three, four or five Snipe. Deal 5, 6 or 7 dmg.
- On 3-of-a-kind (matching numbers), inflict Lock-On.
Piercing Shot II Hero Upgrade (1 CP)Needs a large straight - Inflict Lock-On. Ricochet. Deal 10 dmg.
Hero CardsQuick Scope! CardRoll Phase Action, 0 CP?, Attack Modifier - Remove a Lock-On from a chosen opponent to add 4 dmg.
Mission Briefing! CardMain Phase Action, 1 CP Rebound! CardMain Phase Action, 1 CP - Choose an opponent. They must place the top card of their deck into their Discard Pile.
- The same player receives that card's CP cost as an isolated source of undefendable dmg.
360 No-Scope! CardCard, 2 CP - This card cannot be played. It may be sold, discarded, or Ricocheted.
The Impossible Shot! CardCard, 3 CP - This card cannot be played. It may be sold, discarded, or Ricocheted. The CP value on this card is the cost used when Ricocheting. (the middle of the text is covered by a hand, so this is the same wording as the other two)
Knack Shot! CardCard, 2 CP - This card cannot be played. It may be sold, discarded, or Ricocheted.
Solid Intel! CardInstant Action, 0 CP - Remove Intel to draw 2 cards.
Exfil! CardRoll Phase Action, 0 CP - Play only after being Attacked.
- Remove a Lock-On from a chosen opponent to prevent 4 incoming dmg.
Double Bounce! CardRoll Phase Action?, cost ? - Play only if you have Ricocheted this turn. Ricochet a second time.
I See You CardRoll Phase Action, 1 CP - ? (only the first word, Inflict, is readable)
|
|
| NOTICE |  Parts of the site are still incomplete. |
|