Early thoughts. Based on the board, leaflet and the cards revealed so far in marketing material, not the finished product. The kit may change before release, a ? marks an unconfirmed detail, and every read here is provisional.

Face 1: Snipe
Snipe
Face 2: Snipe
Snipe
Face 3: Snipe
Snipe
Face 4: Tagged
Tagged
Face 5: Tagged
Tagged
Face 6: Scope
Scope

Status Effects

Lock-On Negative status effect, Stack limit 3

  • When a Prone sniper Attacks an opponent that is afflicted with Lock-On, sniper may choose to remove any number of these tokens and increase their Attack dmg by 3 per token removed. Attack Modifier.

Intel Positive status effect, Stack limit 2

  • A player with this token may spend it at any time to draw 1 card and then immediately place any one card from their hand back on top of their deck.

Ricochet Keyword

  • When an ability or effect reads Ricochet, reveal the top card of your deck, then choose one of the effects below.
  • Choose one of the following
    • Discard this card. Deal double its CP cost as an isolated source of undefendable dmg to a chosen player
    • Place it back on top of your deck. Then gain Intel or deal its CP cost as an isolated source of undefendable dmg to a chosen player

Prone Card

  • During your Upkeep Phase, you may choose to go Prone.
  • When you go Prone, place your PRONE card on the top of your deck.
  • You cannot utilize your deck in any way (this includes drawing cards, spending Intel or Ricocheting).
  • During your Roll Phase, you may now spend Lock-On.
  • If your Offensive Roll Phase does not successfully deal at least 1 dmg, remove this card and draw 1 card.
  • At the conclusion of your turn, remove the PRONE card from your deck and place it back next to your leaflet.

Abilities

Ballistics Offensive (98.4% / 87.9% / 51.3%)

  • SnipeSnipeSnipe Deal 5 dmg
  • SnipeSnipeSnipeSnipe Deal 6 dmg
  • SnipeSnipeSnipeSnipeSnipe Deal 7 dmg

Skillshot Offensive (60.1%)

Needs TaggedTaggedTaggedScope

  • Draw 1 card
  • Gain 2 Intel
  • Ricochet

Wallbang Offensive (55.7%)

Needs SnipeSnipeTaggedTaggedTagged

  • Your opponent loses 1 CP
  • Inflict Lock-On
  • Deal 6 dmg

Pinpoint Accuracy Offensive (31.0%)

Needs SnipeScopeScopeScope

  • Inflict 2 Lock-On
  • Deal 8 dmg

Steady Aim Offensive (61.5%)

Needs Small straight

  • Ricochet
  • Deal 7 dmg

Precision Fire Offensive (10.4%)

Needs ScopeScopeScopeScope

  • Gain Intel
  • Inflict 2 Lock-On
  • Ricochet
  • Deal 5 undefendable dmg

Piercing Shot Offensive (26.1%)

Needs Large straight

  • Inflict Lock-On
  • Ricochet
  • Deal 8 dmg

Counter-Snipe Defensive

Defense Roll 4 dice

  • Roll 4 dice
    • On Snipe Snipe, gain Intel
    • On Tagged Tagged, Ricochet
    • On Scope, inflict Lock-On

Headshot! Ultimate (1.3%)

Needs ScopeScopeScopeScopeScope

  • Choose one of the following
    • Immediately go Prone
    • Inflict Lock-On
  • Then inflict Lock-On
  • Deal 12 dmg

Upgrades

Ballistics II Hero Upgrade (1 CP)

  • Needs three, four or five Snipe. Deal 5, 6 or 7 dmg.
  • On 3-of-a-kind (matching numbers), inflict Lock-On.

Precision Fire II Hero Upgrade (1 CP)

Needs ScopeScopeScopeScope

  • Gain Intel. Inflict 2 Lock-On. Ricochet. Deal 7 undefendable dmg.

You Can't Hide Same card

Needs ScopeScopeScope

  • Gain 2 Intel. Inflict Lock-On on three chosen opponents (may be the same opponent).

Piercing Shot II Hero Upgrade (1 CP)

Needs a large straight

  • Inflict Lock-On. Ricochet. Deal 10 dmg.

Probing Shot Same card

Needs SnipeSnipeTaggedScope

  • Ricochet. Gain Intel.

Hero Cards

Quick Scope! Card

Roll Phase Action, 0 CP?, Attack Modifier

  • Remove a Lock-On from a chosen opponent to add 4 dmg.

Mission Briefing! Card

Main Phase Action, 1 CP

  • Gain 2 Intel

Rebound! Card

Main Phase Action, 1 CP

  • Choose an opponent. They must place the top card of their deck into their Discard Pile.
  • The same player receives that card's CP cost as an isolated source of undefendable dmg.

360 No-Scope! Card

Card, 2 CP

  • This card cannot be played. It may be sold, discarded, or Ricocheted.

The Impossible Shot! Card

Card, 3 CP

  • This card cannot be played. It may be sold, discarded, or Ricocheted. The CP value on this card is the cost used when Ricocheting. (the middle of the text is covered by a hand, so this is the same wording as the other two)

Knack Shot! Card

Card, 2 CP

  • This card cannot be played. It may be sold, discarded, or Ricocheted.

Solid Intel! Card

Instant Action, 0 CP

  • Remove Intel to draw 2 cards.

Exfil! Card

Roll Phase Action, 0 CP

  • Play only after being Attacked.
  • Remove a Lock-On from a chosen opponent to prevent 4 incoming dmg.

Double Bounce! Card

Roll Phase Action?, cost ?

  • Play only if you have Ricocheted this turn. Ricochet a second time.

I See You Card

Roll Phase Action, 1 CP

  • ? (only the first word, Inflict, is readable)