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![]() ![]() ![]() Dice Throne strategy |
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KrampusKrampus is the clearest winner. Bad Tidings used to be easy to shut down, because an opponent holding Coal could gain CP at the right moment and wipe their own Coal before the collateral damage landed. Under the new rules they can't respond that way, so Bad Tidings hits for its full damage even when the opponent already holds some Coal. That makes it a regular choice instead of a lane Krampus only uses when the opponent sits at zero Coal. This hurts most against heroes who can gain CP on demand. Forgemaster scrapping Ore or Jean Grey cashing in Acuity used to be able to wipe a full stack of Coal after it landed, and anyone holding a Getting Paid! could do the same, but now there's no window to do it before the damage is counted. Forgemaster is barely touched by the new rules otherwise, so Krampus may be a sleeper pick into him now. I'm not sure though, and I'll have to get reps in on the matchup to get a feel for it. Buh, Bye! coming back barely hurts him, since his Gifts and a single Coal aren't worth much to remove, which makes the opponent's copy a weak card against him. I have him moving up from the middle of B to right at the edge of A. Cursed PirateCursed Pirate is the other clear winner. Her steals and discards, like Walk the Plank, Abyssal Walk and Pillage, used to be easy to play around, because an opponent could wait to see the loss coming and then spend CP or play a card in response. Under the new rules they can't, so those abilities take what they're meant to take. Buh, Bye! coming back is a real answer to her, though. Parlay stops an opponent's attack from dealing any damage for a turn, so removing it is huge when they need to deal damage that turn. Heroes with other non damage abilities to use may opt to remove a Keg instead, but it's far from a dead card against her. She's one of the most played heroes in the game, so these changes will show up in a lot of matches. Still, I have her moving up from A to the low end of S. RavenessRaveness takes a real hit. What Status Effects and Get That Outta Here now take her entire Feather stack, and she can no longer spend Feathers in response, so holding a big bank is a liability. I think that will heavily incentivize Raveness pilots to burn Feathers to min/max the Nevermore roll instead of holding them, at least until the opponent plays What Status Effects. Buh, Bye! gives opponents a way to break Hex right after they roll the sixes they want to keep, and she loses a couple of her old tricks, like bringing Nevermore home to heal out of reach of a lethal hit and opening with Broken Stillness on turn one when going second. Her core engine is intact, since she can still re-roll and shift the Nevermore die on their turn, so I have her sliding from S to A rather than falling off. She's still one of the better heroes, just a less forgiving one. Shadow ThiefShadow Thief gets worse, mostly because Buh, Bye! is back and the attacker now acts first, so Shadows gained on defense or from Enter the Shadows! can be stripped before the damage lands. A skilled opponent will save Buh, Bye! until Shadow Thief burns dice mods to manufacture Shadows against a big incoming hit, and hope he isn't still holding Enter the Shadows! to bring Shadows right back. His deck no longer reshuffles either, which closes off the long games where he draws through everything, though that rarely happens in a timed match anyway. None of this ends him, because a skilled Shadow Thief still wins the late game. A big Buh, Bye! on his Shadows can leave him a turn too late, but that won't happen every game. Opponents want to end this matchup early, so they're drawing fewer cards and have less of a chance to find Buh, Bye! in the first place. Still, I have him dropping from A to B. CyclopsCyclops has the biggest swing of anyone, though he sees little play and was already at the bottom of my tier list. His Support and Battle Plan used to be spendable in response to status removal, so a full bank was safe, and now a full bank is just a target. He's also one of the heroes most likely to run through his whole deck, so losing the reshuffle costs him in long games. His tier doesn't change, but he moves even further from the pack. TacticianTactician gets clearly worse. Tactical Advantage used to be a safe thing to bank, because an opponent trying to remove it could be answered by spending it for CP, a draw or Protect. Now What Status Effects and Get That Outta Here just take the whole stack, so a big bank is a target instead of a safety net. Buh, Bye! coming back adds another way to hit Targeted or a banked Protect, and Protect can no longer be bought in response to isolated undefendable damage. Token re-rolls still work and the deck rarely runs out, so the hit comes almost entirely from the bank. I have the Tactician dropping from C to D. Vampire LordVampire Lord is hurt badly by the new removal rules. Blood Power is her biggest and hardest to rebuild stack, and she used to be able to cash it in for a draw of two cards the moment an opponent tried to remove it. Now What Status Effects wipes it with no response, and Buh, Bye! gives opponents a way to pick off a single Blood Power, often the fourth token of a planned heal, or one of the Bleeds she's applied. She was already low on the list, so I have her sliding from D to F.
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